Commit graph

17 commits

Author SHA1 Message Date
8a118ad4d9 Removed potential slow function calls 2024-09-04 00:06:22 +02:00
f696159421 Improved lag compensation for entities 2024-09-03 23:07:40 +02:00
ece2f9a81f Improved bone cache invalidation
Also improved lag comp, for now animations won't be interpolated
2024-09-03 07:41:16 +02:00
315f3c398c Renamed some stuff in lag compensation 2024-09-02 03:58:07 +02:00
11d345802e General fixes and improved lag comp performance 2024-08-31 06:23:10 +02:00
d947a36e86 Fixed server side setupbones 2024-08-23 00:18:07 +02:00
542b2c2711 Reworked cl_show* commands to use game events instead 2024-07-25 18:10:35 +02:00
73845dfe4c Improved cl_show* commands 2024-07-25 14:05:36 +02:00
96e8394525 Corrected again a bit more cl_showimpacts 2024-07-19 18:05:58 +02:00
e360866bf5 Added a better way to debug hitboxes & new waf script 2024-07-15 06:52:33 +02:00
2e5867b300 Removed interpolation for animations for now
This cause looping issues due to cycle,
until I find a proper solution for it,
it is disabled for accuracy purposes
and also because we can't trust the client.

This is really hard to see though with high tickrate.
2024-07-12 04:04:53 +02:00
9d17d2252c Improved lag compensation for animations
Now we can debug properly lag compensation for animations and make it
more perfect without using the CUserCmd struct
For now it's used to sync better with client but in theory this can be
removed soon.
There's a lot of work to do in anim layers too.
2024-07-10 16:14:53 +02:00
446b3f348b various BuildTransformations fixes 2024-04-03 00:52:33 +02:00
fb69fa738b Modified baseanim so that it respects the server + 2024-01-28 13:19:05 +01:00
f154a494cd Improved setupbones 2024-01-27 22:34:26 +01:00
nillerusr
13191a2659 add source-sdk-2013 2022-03-01 23:00:42 +03:00
FluorescentCIAAfricanAmerican
3bf9df6b27 1 2020-04-22 12:56:21 -04:00