00a2833abc
Improved lag compensation for animations
...
Now we can debug properly lag compensation for animations and make it
more perfect without using the CUserCmd struct
For now it's used to sync better with client but in theory this can be
removed soon.
There's a lot of work to do in anim layers too.
2024-07-10 16:14:53 +02:00
af90154390
Use client side animation for hostages for now
...
Also added GetSkeleton for animating overlay
2024-04-03 05:27:07 +02:00
06ee8bd756
Fixed asserts and removed SQR checks stuff
2024-04-02 23:18:38 +02:00
a4e36339e6
Modified lag compensation suit better our needs
2024-01-27 22:12:03 +01:00
0c3cb614ea
Improved lag compensation
2024-01-25 13:27:03 +01:00
a01d6f4aca
Remove latency checks on lag compensation
2024-01-23 14:40:00 +01:00
9ac6d4c6e4
Add weapon_accuracy_nospread & posparam lagcomp
2024-01-23 14:32:02 +01:00
hymei
4e4039d756
arm64 : fix intptr_t size
2022-06-05 01:12:32 +03:00
nillerusr
edc8d6c584
add source-sdk-2013
2022-03-01 23:00:42 +03:00
FluorescentCIAAfricanAmerican
3bf9df6b27
1
2020-04-22 12:56:21 -04:00