00a2833abc
Improved lag compensation for animations
...
Now we can debug properly lag compensation for animations and make it
more perfect without using the CUserCmd struct
For now it's used to sync better with client but in theory this can be
removed soon.
There's a lot of work to do in anim layers too.
2024-07-10 16:14:53 +02:00
051e8abd82
various BuildTransformations fixes
2024-04-03 00:52:33 +02:00
5b3665e1f8
Respect server code (InvalidateBoneCacheIfOlderThan)
2024-04-03 00:32:38 +02:00
7bfb4f8ace
Do not exclude useful send prop variables
2024-04-03 00:21:08 +02:00
31261a72db
Modified baseanim so that it respects the server +
2024-01-28 13:19:05 +01:00
47be1c1ecc
Improved setupbones
2024-01-27 22:34:26 +01:00
nillerusr
c91e68975b
game(hl1): fix SetBoneController
2022-09-03 02:51:56 +03:00
nillerusr
1fe1d7b419
use threaded bone setup by default
2022-08-31 18:19:52 +03:00
hymei
0499fde751
arm64 : intp fixes
2022-06-05 01:13:13 +03:00
nillerusr
600695b15f
game: init uninitialized variables
2022-05-01 20:09:55 +03:00
nillerusr
edc8d6c584
add source-sdk-2013
2022-03-01 23:00:42 +03:00
FluorescentCIAAfricanAmerican
3bf9df6b27
1
2020-04-22 12:56:21 -04:00