Commit graph

792 commits

Author SHA1 Message Date
0bfa931400 Turn back on system's allocator 2024-08-24 16:16:59 +02:00
b4fabb845e Move MD to MT for msvc 2024-08-24 15:50:20 +02:00
9bd766a1de Reset flLastInterpolationAmountOnTick if client has switched to fix 2024-08-24 14:43:28 +02:00
4cf14a0939 Disabled clock correction, not stable enough 2024-08-24 14:20:42 +02:00
7a92c3afde Change to FL_EDICT_ALWAYS 2024-08-24 04:56:53 +02:00
1856a9ee30 Corrected smoothed out interp amount 2024-08-24 04:40:01 +02:00
cdad67973d Changed some network defaults 2024-08-24 02:19:29 +02:00
250f266e49 Reset net_compresspackets_minsize to old default 2024-08-24 02:08:58 +02:00
5ad83143c0 Fixed dedicated build 2024-08-23 23:54:59 +02:00
9d8cdc284a Fixed dedicated builds 2024-08-23 20:55:44 +02:00
d43549a07a Added convar to force compression (performance?) 2024-08-23 19:53:54 +02:00
96a8e373be Since there's trigger prediction, we send everything
adjusted also client frame for full updates
2024-08-23 19:52:32 +02:00
bef50ed5ce Moved viewoffset adjustement to shared code 2024-08-23 18:29:51 +02:00
340eeb7e03 Added trigger teleport prediction 2024-08-23 18:24:23 +02:00
186b8c046d Added trigger push prediction 2024-08-23 06:42:34 +02:00
14717d8092 Added prediction for triggers, thanks oblivious
Prediction is fixed by me by adding two more functions in prediction
class, there had before some issues because
starttouch/endtouch weren't predicted.
The result is that with lag, it restores touched entities,
including the triggers touched entity list.
2024-08-23 00:42:58 +02:00
d947a36e86 Fixed server side setupbones 2024-08-23 00:18:07 +02:00
545aa4861c Merge pull request #1 from D34Dspy/master
Made waf --help working again
2024-07-30 21:26:44 +00:00
deadspy
fd39abbaf3 Fixed printing help usage
by replacing placeholders with formatters in the options.
Background: Waf update introduced a change where now the dict
of all option parameters are passed rather than the default value exclusively.
2024-07-30 19:16:31 +02:00
5a0367c8d7 Removed useless variable 2024-07-26 18:23:23 +02:00
dc471576a1 Removed DEBUG_HITBOXES_ALWAYS_ON (bandwidth problems) 2024-07-26 17:50:55 +02:00
69312da01b Fixed few stuff & now server bullet impacts are events
- Fixed some game events not being sent to clients
- Use event instead of descriptor for sending it to client
- Moved server bullets to events
- Re-trained zstd data
- Corrected some stuff on clock correction
2024-07-26 05:34:50 +02:00
542b2c2711 Reworked cl_show* commands to use game events instead 2024-07-25 18:10:35 +02:00
73845dfe4c Improved cl_show* commands 2024-07-25 14:05:36 +02:00
d1c62bb858 Do not wait for simulation to change to set values 2024-07-24 00:18:37 +02:00
200b4ff897 RE-trained css zstd dictionary due to NET_Tick changes 2024-07-23 16:52:44 +02:00
80d35c6194 Update compress level to ZSTD_btultra2 2024-07-23 16:33:17 +02:00
a9bd881a56 Debug only local player bullets, the rest is useless 2024-07-23 16:08:50 +02:00
f67ec63443 Whitelist localplayer for showing hitboxes etc 2024-07-23 05:26:42 +02:00
e09d89d7ed Check for non-bot for out of sync 2024-07-23 05:10:32 +02:00
a3b6b94959 Fixed last few stuff with clock correction 2024-07-23 05:05:24 +02:00
6691968046 Added enhanced cl_clock_correction & misc
- Added vprof
- Fixed few issues again with cl_showhitboxes
- Fixed some shader compilation
- Fixed few issues with bitbuf
2024-07-23 03:05:29 +02:00
a2e8d9e9d4 Update mouse calls at the end of the frame 2024-07-20 01:04:35 +02:00
ec767ce99a Added zstd for windows 2024-07-19 20:04:18 +02:00
96e8394525 Corrected again a bit more cl_showimpacts 2024-07-19 18:05:58 +02:00
860bd3e883 Added smoothed interpolation amount & fixed fews issues with prediction
Added vprof too
2024-07-19 05:03:08 +02:00
139f81eb02 Put back cl_extrapolate 2024-07-18 21:56:06 +02:00
359eb10e4e Put back ResizeAnimationLayerCallback 2024-07-18 21:54:38 +02:00
171fb676af Added clang-format & remove zstd training define 2024-07-18 21:41:53 +02:00
4067d7cfe6 Added zstd training set 2024-07-18 21:15:37 +02:00
1a3e348316 Replace snappy with trained zstd dictionary 2024-07-18 08:27:54 +02:00
5036c0b09d Fixed linux compile (files are case sensitive) 2024-07-18 00:01:07 +02:00
a1f071b698 Fixed most issues on windows, shaders are still a problem 2024-07-17 23:38:56 +02:00
de711f6d00 Update submodules 2024-07-17 16:25:34 +02:00
4186c83682 Added new compression for floats 2024-07-17 08:29:22 +02:00
366edb18a7 Changed animation data to simulation data 2024-07-17 08:08:43 +02:00
81793ee7a4 Optimized usercmd network 2024-07-16 05:13:14 +02:00
c1e81ad97c Default tickrate to 100 2024-07-16 01:36:55 +02:00
469c74b8b3 SweptBox material wasn't initialized, corrected some stuff 2024-07-16 01:31:45 +02:00
95bb5cb8a5 vecSrc bullet should be taken into an array 2024-07-16 00:19:52 +02:00