Commit graph

59 commits

Author SHA1 Message Date
80bb56275c Remove useless file 2024-09-20 18:10:48 +02:00
79a4b72db0 Added Parallax Corrected Cubemaps 2024-09-20 17:30:31 +02:00
b9b7e6f3f5 Fixed stdshaders 2024-09-20 04:13:49 +02:00
278b7fd34c Comment out others stdshaders 2024-09-16 01:34:24 +02:00
494411928e Optimized cmatqueuedrendercontext 2024-08-29 14:31:42 +02:00
ff2be3b56e Autovectorize when possible 2024-08-28 20:32:22 +02:00
6691968046 Added enhanced cl_clock_correction & misc
- Added vprof
- Fixed few issues again with cl_showhitboxes
- Fixed some shader compilation
- Fixed few issues with bitbuf
2024-07-23 03:05:29 +02:00
5036c0b09d Fixed linux compile (files are case sensitive) 2024-07-18 00:01:07 +02:00
a1f071b698 Fixed most issues on windows, shaders are still a problem 2024-07-17 23:38:56 +02:00
nillerusr
f0d6152c1b materialsystem: fix color correction on non-windows systems( fixes #137 , #295 related ) 2023-10-06 04:19:51 +03:00
nillerusr
fedae1cc7b materialsystem: set allocator alignment 16( fixes crash in release build ) 2023-04-26 23:43:04 +03:00
nillerusr
ac774ef12b materialsystem: fix rendering bugs with togl 2023-02-07 02:05:00 +03:00
nillerusr
398e79a903 fix dedicated build caused by previous commit 2023-02-03 03:40:57 +03:00
HappyDOGE
7cfb06dd5c Merge branch 'master' into win64 2023-01-23 19:16:19 +03:00
HappyDOGE
a9171e89d3 win64: misc pointer truncation fixes 2023-01-16 11:56:05 +03:00
nillerusr
8f1156442e materialsystem: threaded optimizations, fix mat_queue_mode on some android devices 2023-01-14 15:53:33 +03:00
nillerusr
ca9e52c0bf vtf: fix cubemap loading 2022-11-30 14:07:51 +03:00
Er2
9175b29f60 BSD: Add support (#140)
* BSD: Add support

* BSD: other fixes

There is still a bug when vgui haven't got text, maybe because of resources.

Also there is bug where when trying to start new game caption names shows wrong.

* BSD: Debugging

* BSD: modify preprocessor and fix windows

* BSD: Remove debugging and fix labels in gameui

* BSD: Remove disabling some DX9 commands

* BSD: Remove -g flag
2022-11-24 22:04:29 +03:00
nillerusr
dc46e41183 Replace empty constructors with default constructors #88 2022-11-05 14:23:05 +03:00
LegendGuard
e07899b5f3 Add PBR support (#91)
* Add PBR support
* Fix physics props turning black
2022-08-10 17:41:01 +03:00
nillerusr
c6e47fce35 materialsystem: unlock mat_picmip cvar again 2022-08-03 16:30:27 +03:00
HappyDOGE
f9bc038222 use asm fastcopy only on i386 2022-07-28 17:42:21 +03:00
HappyDOGE
f3379c0b46 Merge branch 'master' of https://github.com/nillerusr/source-engine into windows 2022-07-28 14:40:20 +03:00
HappyDOGE
a7e90573c6 fix windows build scripts, add windows opus support 2022-07-28 14:27:56 +03:00
nillerusr
67893ea361 fix buffer overflow in shader and closed captions 2022-07-27 18:29:48 +03:00
HappyDOGE
34bb8aa1ae Merge branch 'master' into windows 2022-07-27 12:58:56 +03:00
nillerusr
0b397bc1c2 materialsystem/stdshaders: restore original vertexlit_and_unlit_generic and skin shaders to work with steam resources( fixes #75 ) 2022-07-25 19:09:57 +03:00
nillerusr
56b137f6c4 amd64: fix mempool, utlbuffer align 2022-06-21 22:15:14 +03:00
nillerusr
2e5a08b894 amd64: fix multithread, fix vgui, fix physmodels 2022-06-05 01:44:42 +03:00
hymei
fafb4c71dc arm64 detect marcos 2022-06-05 01:13:12 +03:00
hymei
5a2e752799 osx : malloc.h => malloc/malloc.h 2022-06-05 01:12:37 +03:00
hymei
e3f7810566 arm64 : fix intptr_t size 2022-06-05 01:12:32 +03:00
nillerusr
f28365781a materialsystem: fix s_NormalizationCubemap generation for ToGL 2022-05-17 14:38:34 +03:00
nillerusr
2b9eefb136 materialsystem: fix(hack) flashlight. normalizedcubemap broken? 2022-05-15 21:19:04 +03:00
nillerusr
78145e4bba fix address sanitizer issues #2 2022-05-01 20:08:32 +03:00
nillerusr
d87c806f4e engine: fix hdr to ldr conversion 2022-04-16 12:54:00 +03:00
nillerusr
3b5065d73d Revert "materialsystem/shaderapidx9: restore shaders from source-sdk-2013"
This reverts commit cca56d5a6f.
2022-03-28 00:45:52 +03:00
nillerusr
e38eaf75f0 materialsystem/shaderapidx9: restore shaders from source-sdk-2013 2022-03-26 03:26:53 +03:00
nillerusr
bc125ed0ff engine: hdr to ldr conversion for HDR_TYPE_NONE 2022-03-26 03:24:41 +03:00
JusicP
d5d0cac107 Fix Windows build with WAF 2022-03-19 14:40:11 +02:00
nillerusr
0c34bd2244 add more custom screen resolutions, fix build 2022-01-25 00:14:29 +03:00
nillerusr
5c0e3180e6 fix build with clang, fix saverestore again, android mod launcher support 2022-01-19 18:59:42 +03:00
JusicP
7e5db61d4b Fix compilation under MSVC(VS2019) 2022-01-13 16:18:38 +02:00
nillerusr
9314a411c8 Update ToGLES( fix occlusion query and other small things ) 2022-01-09 19:32:21 +03:00
nillerusr
1e6b1d7b4e materialsystem: fix undefined behaviour(bruh moment) 2021-10-05 00:53:56 +03:00
nillerusr
688daaa1c8 fix previous commit 2021-10-05 00:51:01 +03:00
Danny Parker
709feb8e47 fix latest gcc builds (#19)
Co-authored-by: Danny Parker <DannyParker0001@users.noreply.github.com>
2021-10-01 20:32:20 +03:00
nillerusr
c0eae4cc22 Initial android support (#17)
* Upload Android armv7 libs

* Fix debug build

* utlvector: fix undefined behavior

* wscript: add --use-ccache option

* wscript: store ccache in a separate directory

* Propertly use gl4es

* fontconfig: fix font detection

* [android]remove fontconfig dependency

* Add build guide for other platforms

Co-authored-by: JusicP <slender87844@gmail.com>
Co-authored-by: nillerusr <nillerusr@users.noreply.github.com>
2021-09-02 20:33:03 +03:00
JusicP
d4a193671c Fix clang compile 2021-04-28 18:24:16 +03:00
nillerusr
5a8f290551 build: arm target support 2021-04-25 23:36:09 +03:00