4ceda5d415
Added sv_cs_noblock
2024-09-15 20:44:54 +02:00
db03935f34
Fixed possible crash
2024-09-14 22:06:30 +02:00
9fdd0ebe71
Force sequence only if client side animation
2024-09-08 23:26:10 +02:00
ec524a26b5
We have to use renderangles again
2024-09-08 22:42:23 +02:00
4377aa7b81
Semi-fixed cs hostages
2024-09-08 22:37:08 +02:00
481f881cb8
Added better glows, thanks to: https://github.com/zm-reborn/zmr-game !
2024-09-08 20:35:23 +02:00
543b8a5d89
Added glow
2024-09-08 05:08:42 +02:00
0169223e43
Renamed 50bmg to 20special
2024-09-07 15:07:11 +02:00
17e392f0ee
M82A1 soon ready
2024-09-07 02:05:14 +02:00
0affff43d5
Preparting to add weapon_m82a1
2024-09-06 14:43:27 +02:00
d8598a8d22
We might prefer to set to local instead to lag compensate
2024-09-05 02:23:15 +02:00
d40a479e85
Revert "TODO: figure out why we need to do this"
...
This reverts commit 53561ff881
.
2024-09-05 01:58:30 +02:00
53561ff881
TODO: figure out why we need to do this
2024-09-05 00:09:55 +02:00
f696159421
Improved lag compensation for entities
2024-09-03 23:07:40 +02:00
87337859f4
More Fixes to lag compensation, it is always almost pixel perfect now
...
- In theory, to have even more perfect values, we could go the other way
around, let the client send the values and see if it's within range of
lerp time
- The fact that the netvar gets compressed and touched made it worse for
lag compensation
2024-09-03 16:41:03 +02:00
b9586237f1
Only update events on PostThink to be extra sure
2024-09-02 05:47:52 +02:00
2782633e53
Now setupbones uses the right angles for cs players
2024-09-02 01:26:08 +02:00
11d345802e
General fixes and improved lag comp performance
2024-08-31 06:23:10 +02:00
380f352adf
Fixed possible buffer overflow & optimized network
2024-08-31 00:24:01 +02:00
1856a9ee30
Corrected smoothed out interp amount
2024-08-24 04:40:01 +02:00
14717d8092
Added prediction for triggers, thanks oblivious
...
Prediction is fixed by me by adding two more functions in prediction
class, there had before some issues because
starttouch/endtouch weren't predicted.
The result is that with lag, it restores touched entities,
including the triggers touched entity list.
2024-08-23 00:42:58 +02:00
dc471576a1
Removed DEBUG_HITBOXES_ALWAYS_ON (bandwidth problems)
2024-07-26 17:50:55 +02:00
69312da01b
Fixed few stuff & now server bullet impacts are events
...
- Fixed some game events not being sent to clients
- Use event instead of descriptor for sending it to client
- Moved server bullets to events
- Re-trained zstd data
- Corrected some stuff on clock correction
2024-07-26 05:34:50 +02:00
542b2c2711
Reworked cl_show* commands to use game events instead
2024-07-25 18:10:35 +02:00
e09d89d7ed
Check for non-bot for out of sync
2024-07-23 05:10:32 +02:00
6691968046
Added enhanced cl_clock_correction & misc
...
- Added vprof
- Fixed few issues again with cl_showhitboxes
- Fixed some shader compilation
- Fixed few issues with bitbuf
2024-07-23 03:05:29 +02:00
1a3e348316
Replace snappy with trained zstd dictionary
2024-07-18 08:27:54 +02:00
466b0ea280
Fixed last issues with bullet tracing
2024-07-15 21:56:11 +02:00
94060e8c19
Simplified bullet trace
2024-07-15 21:10:58 +02:00
3306fd5b21
Fixed buy, hostage, bomb zones detections
2024-07-15 16:47:27 +02:00
7625fd7947
Fixed crash while firing
2024-07-14 15:44:31 +02:00
b750f22f08
Reverted some regression & pitch should be set in FinishMove
2024-07-14 04:30:25 +02:00
f8c641a9e5
Improved prediction & fix being 1 off tick problems
2024-07-13 19:18:03 +02:00
2e5867b300
Removed interpolation for animations for now
...
This cause looping issues due to cycle,
until I find a proper solution for it,
it is disabled for accuracy purposes
and also because we can't trust the client.
This is really hard to see though with high tickrate.
2024-07-12 04:04:53 +02:00
9d17d2252c
Improved lag compensation for animations
...
Now we can debug properly lag compensation for animations and make it
more perfect without using the CUserCmd struct
For now it's used to sync better with client but in theory this can be
removed soon.
There's a lot of work to do in anim layers too.
2024-07-10 16:14:53 +02:00
7028c910e7
Use client side animation for hostages for now
...
Also added GetSkeleton for animating overlay
2024-04-03 05:27:07 +02:00
a2e1d119de
CS Player is now synced with server
...
There's more TODO:
- Fix sequence transitions (remove animation interpolation or fix lag compensation)
2024-04-03 01:45:56 +02:00
db45d29da3
Do not exclude useful send prop variables
2024-04-03 00:21:08 +02:00
fb69fa738b
Modified baseanim so that it respects the server +
2024-01-28 13:19:05 +01:00
ca6cdb51e6
Improved lag compensation
2024-01-25 13:27:03 +01:00
FluorescentCIAAfricanAmerican
3bf9df6b27
1
2020-04-22 12:56:21 -04:00