The compiler is a bit dumb sometimes, let's help a bit
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2 changed files with 6 additions and 2 deletions
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@ -1310,10 +1310,12 @@ void CInput::CreateMove ( int sequence_number, float input_sample_frametime, boo
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cmd->simulationdata[i] = {};
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cmd->simulationdata[i] = {};
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}
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}
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auto entities = g_pFastEntityLookUp->entities;
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// Send interpolated simulation time for lag compensation, let it also auto-vectorize this.
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// Send interpolated simulation time for lag compensation, let it also auto-vectorize this.
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for ( int i = 0; i < MAX_EDICTS; i++ )
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for ( int i = 0; i < MAX_EDICTS; i++ )
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{
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{
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auto pEntity = g_pFastEntityLookUp->entities[i];
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auto pEntity = entities[i];
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if ( !pEntity )
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if ( !pEntity )
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{
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{
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@ -1278,9 +1278,11 @@ CBaseEntity *UTIL_FindEntityProcedural( const char *szName, CBaseEntity *pSearch
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*/
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*/
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CBaseEntity* UTIL_FindEntityByName(const char* szName)
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CBaseEntity* UTIL_FindEntityByName(const char* szName)
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{
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{
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auto entities = g_pFastEntityLookUp->entities;
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for (int i = 0; i < MAX_EDICTS; ++i)
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for (int i = 0; i < MAX_EDICTS; ++i)
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{
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{
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IClientEntity* pClientEntity = g_pFastEntityLookUp->entities[i];
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IClientEntity* pClientEntity = entities[i];
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if (!pClientEntity)
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if (!pClientEntity)
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{
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{
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