Allow localplayer for AnimationEvents
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1 changed files with 2 additions and 1 deletions
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@ -9,6 +9,7 @@
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#include "c_baseanimating.h"
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#include "c_sprite.h"
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#include "cdll_client_int.h"
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#include "cdll_util.h"
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#include "convar.h"
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#include "iconvar.h"
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#include "interpolatedvar.h"
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@ -4930,7 +4931,7 @@ void C_BaseAnimating::Simulate()
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}
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// TODO_ENHANCED: check if there's other stuff like this! This can break lag compensation.
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if ( gpGlobals->frametime != 0.0f && m_bClientSideAnimation )
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if ( gpGlobals->frametime != 0.0f && (m_bClientSideAnimation || C_BasePlayer::GetLocalPlayer() == this) )
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{
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DoAnimationEvents( GetModelPtr() );
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}
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