engine: fix windows dedicated build

This commit is contained in:
nillerusr 2022-08-01 01:01:39 +03:00
parent 2152a1d17f
commit e680d86f4f

View file

@ -269,6 +269,8 @@ static const char *s_pRegistryConVars[] =
static CThreadMutex g_VideoConfigMutex;
#endif
#ifndef DEDICATED
static int ReadVideoConfigInt( const char *pName, int nDefault )
{
#if USE_VIDEOCONFIG_FILE
@ -379,6 +381,8 @@ static void WriteVideoConfigString( const char *pName, const char *pString )
#endif
}
#endif
//-----------------------------------------------------------------------------
// Scan for video config convars which are overridden on the cmd line, used
// for development and automated timedemo regression testing.
@ -685,6 +689,7 @@ static void OverrideMaterialSystemConfigFromCommandLine( MaterialSystem_Config_t
//-----------------------------------------------------------------------------
void OverrideMaterialSystemConfig( MaterialSystem_Config_t &config )
{
#ifndef DEDICATED
// enable/disable flashlight support based on mod (user can also set this explicitly)
// FIXME: this is only here because dxsupport_override.cfg is currently broken
ConVarRef mat_supportflashlight( "mat_supportflashlight" );
@ -718,7 +723,8 @@ void OverrideMaterialSystemConfig( MaterialSystem_Config_t &config )
WriteVideoConfigInt( "ScreenWindowed", 1 );
config.SetFlag( MATSYS_VIDCFG_FLAGS_WINDOWED, true );
}
}
#endif
}
void HandleServerAllowColorCorrection()