Commenting debug stuff

This commit is contained in:
Kamay Xutax 2024-08-31 06:48:01 +02:00
parent 1a173a2073
commit d942381df3

View file

@ -39,7 +39,7 @@
#include "engine/ivdebugoverlay.h"
#include "obstacle_pushaway.h"
#include "props_shared.h"
#include <iostream>
// #include <iostream>
ConVar weapon_accuracy_nospread( "weapon_accuracy_nospread", "0", FCVAR_REPLICATED );
#define CS_MASK_SHOOT (MASK_SOLID|CONTENTS_DEBRIS)
@ -529,28 +529,28 @@ void CCSPlayer::FireBullet(
CBasePlayer* lagPlayer = UTIL_PlayerByIndex(i);
if (lagPlayer && lagPlayer != this)
{
#ifdef CLIENT_DLL
if ( !m_pCurrentCommand->hasbeenpredicted )
{
std::string text = "client:\n";
// #ifdef CLIENT_DLL
// if ( !m_pCurrentCommand->hasbeenpredicted )
// {
// std::string text = "client:\n";
auto angles = lagPlayer->GetRenderAngles();
// auto angles = lagPlayer->GetRenderAngles();
text += "x: " + std::to_string(angles.x) + ", y: " + std::to_string(angles.y) + ", z: " + std::to_string(angles.z) + '\n';
// text += "x: " + std::to_string(angles.x) + ", y: " + std::to_string(angles.y) + ", z: " + std::to_string(angles.z) + '\n';
NDebugOverlay::EntityBounds( lagPlayer, 255, 0, 0, 32, 60 );
std::cout << text;
}
#else
std::string text = "server:\n";
// NDebugOverlay::EntityBounds( lagPlayer, 255, 0, 0, 32, 60 );
// std::cout << text;
// }
// #else
// std::string text = "server:\n";
auto angles = lagPlayer->GetAbsAngles();
// auto angles = lagPlayer->GetAbsAngles();
text += "x: " + std::to_string(angles.x) + ", y: " + std::to_string(angles.y) + ", z: " + std::to_string(angles.z) + '\n';
// text += "x: " + std::to_string(angles.x) + ", y: " + std::to_string(angles.y) + ", z: " + std::to_string(angles.z) + '\n';
NDebugOverlay::EntityBounds( lagPlayer, 0, 255, 0, 32, 60 );
std::cout << text;
#endif
// NDebugOverlay::EntityBounds( lagPlayer, 0, 255, 0, 32, 60 );
// std::cout << text;
// #endif
#ifdef CLIENT_DLL
if (!m_pCurrentCommand->hasbeenpredicted)
{