Added convar to force compression (performance?)
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1 changed files with 6 additions and 1 deletions
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@ -2337,6 +2337,8 @@ int NET_SendLong( INetChannel *chan, int sock, SOCKET s, const char FAR * buf, i
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// Output : void NET_SendPacket
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//-----------------------------------------------------------------------------
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ConVar net_force_compression("net_force_compression", "1");
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int NET_SendPacket ( INetChannel *chan, int sock, const netadr_t &to, const unsigned char *data, int length, bf_write *pVoicePayload /* = NULL */, bool bUseCompression /*=false*/ )
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{
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VPROF_BUDGET( "NET_SendPacket", VPROF_BUDGETGROUP_OTHER_NETWORKING );
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@ -2346,7 +2348,10 @@ int NET_SendPacket ( INetChannel *chan, int sock, const netadr_t &to, const uns
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struct sockaddr addr;
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int net_socket;
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bUseCompression = true;
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if (net_force_compression.GetBool())
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{
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bUseCompression = true;
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}
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if ( net_showudp.GetInt() && (*(unsigned int*)data == CONNECTIONLESS_HEADER) )
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{
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