Changed some network defaults

This commit is contained in:
Kamay Xutax 2024-08-24 02:19:29 +02:00
parent 250f266e49
commit cdad67973d
2 changed files with 6 additions and 2 deletions

View file

@ -44,7 +44,7 @@ static ConVar net_chokeloopback( "net_chokeloop", "0", 0, "Apply bandwidth choke
static ConVar net_maxfilesize( "net_maxfilesize", "16", 0, "Maximum allowed file size for uploading in MB", true, 0, true, 64 );
static ConVar net_compresspackets( "net_compresspackets", "1", 0, "Use compression on game packets." );
static ConVar net_compresspackets_minsize( "net_compresspackets_minsize", "1024", 0, "Don't bother compressing packets below this size." );
static ConVar net_maxcleartime( "net_maxcleartime", "4.0", 0, "Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit)." );
static ConVar net_maxcleartime( "net_maxcleartime", "0.0", 0, "Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit)." );
static ConVar net_maxpacketdrop( "net_maxpacketdrop", "5000", 0, "Ignore any packets with the sequence number more than this ahead (0 == no limit)" );
extern ConVar net_maxroutable;
@ -1823,6 +1823,10 @@ int CNetChan::SendDatagram(bf_write *datagram)
m_fClearTime = m_flLatestClearTime;
}
}
else if (net_maxcleartime.GetFloat() == 0.0f)
{
m_fClearTime = 0.0f;
}
m_nChokedPackets = 0;
m_nOutSequenceNr++;

View file

@ -28,7 +28,7 @@ static ConVar net_udp_rcvbuf( "net_udp_rcvbuf", NETSTRING( UDP_SO_RCVBUF_SIZE ),
static ConVar net_showsplits( "net_showsplits", "0", 0, "Show info about packet splits" );
static ConVar net_splitrate( "net_splitrate", "1", 0, "Number of fragments for a splitpacket that can be sent per frame" );
static ConVar net_splitrate( "net_splitrate", "2", 0, "Number of fragments for a splitpacket that can be sent per frame" );
static ConVar ipname ( "ip", "localhost", FCVAR_ALLOWED_IN_COMPETITIVE, "Overrides IP for multihomed hosts" );
static ConVar hostport ( "hostport", NETSTRING( PORT_SERVER ) , FCVAR_ALLOWED_IN_COMPETITIVE, "Host game server port" );