Removed entityexists
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2 changed files with 0 additions and 2 deletions
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@ -1326,7 +1326,6 @@ void CInput::CreateMove ( int sequence_number, float input_sample_frametime, boo
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cmd->simulationdata[pEntity->index].sim_time = pEntity->m_flInterpolatedSimulationTime;
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cmd->simulationdata[pEntity->index].anim_time = pEntity->m_flAnimTime;
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cmd->simulationdata[pEntity->index].entityexists = true;
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}
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#ifdef CSTRIKE_DLL
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@ -43,7 +43,6 @@ struct SimulationData
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// anim time is unreliable on low fps.
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float sim_time;
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float anim_time;
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bool entityexists;
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};
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class CEntityGroundContact
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