engine: fix windows build( windows must die )
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1 changed files with 2 additions and 2 deletions
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@ -5449,8 +5449,8 @@ bool CModelLoader::Map_IsValid( char const *pMapFile, bool bQuiet /* = false */
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V_strcpy_safe( szMapFile, szMapName360 );
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}
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bool bHaveBspFormatInPath = strcasestr(szMapFile, ".bsp");
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bool bHaveMapsInPath = strcasestr(szMapFile, "maps/");
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bool bHaveBspFormatInPath = strstr(szMapFile, ".bsp");
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bool bHaveMapsInPath = strstr(szMapFile, "maps/");
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if( !bHaveMapsInPath )
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snprintf(szMapFile, sizeof(szMapFile), "maps/%s", pMapFile);
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