game: fix camera glitch with FOV 110
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@ -24,11 +24,7 @@ class VPlane;
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// near and far Z it uses to render the world.
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// near and far Z it uses to render the world.
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#ifndef HL1_CLIENT_DLL
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#define VIEW_NEARZ 7
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#else
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#define VIEW_NEARZ 3
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#define VIEW_NEARZ 3
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#endif
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//#define VIEW_FARZ 28400
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//#define VIEW_FARZ 28400
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