game: fixed infinite recursion by using incorrect key on value conversation. (ValveSoftware/source-sdk-2013#380)

This commit is contained in:
SanyaSho 2022-08-16 16:49:14 +03:00
parent d90d4abf51
commit bc6549e92d

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@ -408,7 +408,7 @@ bool CBaseEntity::KeyValue( const char *szKeyName, const char *szValue )
}
// Do this so inherited classes looking for 'angles' don't have to bother with 'angle'
return KeyValue( szKeyName, szBuf );
return KeyValue( "angles", szBuf );
}
// NOTE: Have to do these separate because they set two values instead of one