Removed client side animation checks for animation events
Since it doesn't modify pose parameters or anything, should be safe
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@ -4931,7 +4931,7 @@ void C_BaseAnimating::Simulate()
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}
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// TODO_ENHANCED: check if there's other stuff like this! This can break lag compensation.
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if ( gpGlobals->frametime != 0.0f && (m_bClientSideAnimation || C_BasePlayer::GetLocalPlayer() == this) )
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if ( gpGlobals->frametime != 0.0f )
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{
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DoAnimationEvents( GetModelPtr() );
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}
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