From b3ef8242db07a3dcc9dda506f714fd646f6978df Mon Sep 17 00:00:00 2001 From: nillerusr Date: Sun, 26 Jun 2022 22:42:13 +0300 Subject: [PATCH] game: fix spin_none,spin_zaxis physgun interactions --- game/server/player_pickup.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/game/server/player_pickup.h b/game/server/player_pickup.h index 1b6d252ae2..654336582a 100644 --- a/game/server/player_pickup.h +++ b/game/server/player_pickup.h @@ -83,7 +83,7 @@ public: virtual QAngle PreferredCarryAngles( void ) { return vec3_angle; } virtual bool ForcePhysgunOpen( CBasePlayer *pPlayer ) { return false; } virtual AngularImpulse PhysGunLaunchAngularImpulse() { return RandomAngularImpulse( -600, 600 ); } - virtual bool ShouldPuntUseLaunchForces( PhysGunForce_t reason ) { return false; } + virtual bool ShouldPuntUseLaunchForces( PhysGunForce_t reason ) { return reason == PHYSGUN_FORCE_LAUNCHED; } virtual Vector PhysGunLaunchVelocity( const Vector &vecForward, float flMass ) { return Pickup_DefaultPhysGunLaunchVelocity( vecForward, flMass );