materialsystem: fix rendering bugs with togl
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1 changed files with 6 additions and 0 deletions
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@ -1881,7 +1881,13 @@ void CMaterialSystem::ReadConfigFromConVars( MaterialSystem_Config_t *pConfig )
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pConfig->bMipMapTextures = mat_mipmaptextures.GetInt() ? true : false;
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pConfig->bMipMapTextures = mat_mipmaptextures.GetInt() ? true : false;
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pConfig->nShowMipLevels = mat_showmiplevels.GetInt();
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pConfig->nShowMipLevels = mat_showmiplevels.GetInt();
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pConfig->bReverseDepth = mat_reversedepth.GetInt() ? true : false;
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pConfig->bReverseDepth = mat_reversedepth.GetInt() ? true : false;
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#ifdef DX_TO_GL_ABSTRACTION
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pConfig->bBufferPrimitives = false; // nillerusr: causes rendering bugs and sefaults with nvidia driver
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#else
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pConfig->bBufferPrimitives = mat_bufferprimitives.GetInt() ? true : false;
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pConfig->bBufferPrimitives = mat_bufferprimitives.GetInt() ? true : false;
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#endif
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pConfig->bDrawFlat = mat_drawflat.GetInt() ? true : false;
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pConfig->bDrawFlat = mat_drawflat.GetInt() ? true : false;
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pConfig->bSoftwareLighting = mat_softwarelighting.GetInt() ? true : false;
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pConfig->bSoftwareLighting = mat_softwarelighting.GetInt() ? true : false;
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pConfig->proxiesTestMode = mat_proxy.GetInt();
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pConfig->proxiesTestMode = mat_proxy.GetInt();
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