Fixed some stuff
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0ee108293c
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aa10811e3e
2 changed files with 1 additions and 3 deletions
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@ -1344,7 +1344,7 @@ ICollideable *CEngineTraceServer::GetWorldCollideable()
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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void EngineTraceRenderRayCasts()
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void EngineTraceRenderRayCasts()
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{
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{
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#if defined _DEBUG
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#if defined _DEBUG && !defined(SWDS)
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if( debugrayenable.GetBool() && s_FrameRays.Count() > debugraylimit.GetInt() && !debugrayreset.GetInt() )
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if( debugrayenable.GetBool() && s_FrameRays.Count() > debugraylimit.GetInt() && !debugrayreset.GetInt() )
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{
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{
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Warning( "m_FrameRays.Count() == %d\n", s_FrameRays.Count() );
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Warning( "m_FrameRays.Count() == %d\n", s_FrameRays.Count() );
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@ -302,8 +302,6 @@ void FX_FireBullets(
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float x0 = fRadius0 * cosf(fTheta0);
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float x0 = fRadius0 * cosf(fTheta0);
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float y0 = fRadius0 * sinf(fTheta0);
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float y0 = fRadius0 * sinf(fTheta0);
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Assert(pWeaponInfo->m_iBullets <= kMaxBullets);
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#ifdef CLIENT_DLL
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#ifdef CLIENT_DLL
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static ConVarRef cl_showfirebullethitboxes("cl_showfirebullethitboxes");
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static ConVarRef cl_showfirebullethitboxes("cl_showfirebullethitboxes");
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static ConVarRef cl_showimpacts( "cl_showimpacts" );
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static ConVarRef cl_showimpacts( "cl_showimpacts" );
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