Debug only local player bullets, the rest is useless
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f67ec63443
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a9bd881a56
1 changed files with 3 additions and 3 deletions
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@ -492,7 +492,7 @@ void CCSPlayer::FireBullet(
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#ifdef CLIENT_DLL
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static ConVarRef cl_showfirebullethitboxes("cl_showfirebullethitboxes");
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if (cl_showfirebullethitboxes.GetBool())
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if (cl_showfirebullethitboxes.GetBool() && IsLocalPlayer())
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{
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for (int i = 1; i <= gpGlobals->maxClients; i++)
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{
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@ -569,7 +569,7 @@ void CCSPlayer::FireBullet(
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static ConVarRef cl_showimpacts("cl_showimpacts");
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if (cl_showimpacts.GetInt() == 1 || cl_showimpacts.GetInt() == 2)
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if ((cl_showimpacts.GetInt() == 1 || cl_showimpacts.GetInt() == 2) && IsLocalPlayer())
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{
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NDebugOverlay::SweptBox(vecSrc,
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tr.endpos,
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@ -588,7 +588,7 @@ void CCSPlayer::FireBullet(
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{
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C_BasePlayer* player = ToBasePlayer(tr.m_pEnt);
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if (cl_showimpacts.GetInt() == 1 || cl_showimpacts.GetInt() == 2)
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if ((cl_showimpacts.GetInt() == 1 || cl_showimpacts.GetInt() == 2) && IsLocalPlayer())
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{
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player->DrawClientHitboxes(60.0f, true);
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}
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