Disable m_vecVelocity interpolation

This commit is contained in:
Kamay Xutax 2024-08-24 19:10:15 +02:00
parent 0bfa931400
commit a9b7bf8e2f

View file

@ -852,7 +852,7 @@ C_BaseEntity::C_BaseEntity() :
// but that re-introduces a third-person hitching bug. One possible cause is the abrupt change
// in player size/position that occurs when ducking, and how prediction tries to work through that.
//
AddVar( &m_vecVelocity, &m_iv_vecVelocity, LATCH_SIMULATION_VAR );
// AddVar( &m_vecVelocity, &m_iv_vecVelocity, LATCH_SIMULATION_VAR );
m_DataChangeEventRef = -1;
m_EntClientFlags = 0;