Disable m_vecVelocity interpolation
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@ -852,7 +852,7 @@ C_BaseEntity::C_BaseEntity() :
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// but that re-introduces a third-person hitching bug. One possible cause is the abrupt change
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// in player size/position that occurs when ducking, and how prediction tries to work through that.
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//
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AddVar( &m_vecVelocity, &m_iv_vecVelocity, LATCH_SIMULATION_VAR );
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// AddVar( &m_vecVelocity, &m_iv_vecVelocity, LATCH_SIMULATION_VAR );
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m_DataChangeEventRef = -1;
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m_EntClientFlags = 0;
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