fix windows build scripts, add windows opus support

This commit is contained in:
HappyDOGE 2022-07-28 14:27:56 +03:00
parent 34bb8aa1ae
commit a7e90573c6
149 changed files with 396 additions and 170 deletions

4
.gitignore vendored
View file

@ -35,4 +35,6 @@ android/
.cache/ .cache/
.ccache/ .ccache/
waf3*/ waf3*/
.vscode/ .vscode/
.depproj/
source-engine.sln

2
.gitmodules vendored
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@ -6,4 +6,4 @@
url = https://github.com/nillerusr/source-physics url = https://github.com/nillerusr/source-physics
[submodule "lib"] [submodule "lib"]
path = lib path = lib
url = https://github.com/nillerusr/source-engine-libs url = https://github.com/nillerusr/source-engine-libs.git

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@ -828,7 +828,7 @@ bool ConvertToATIxN( const uint8 *src, ImageFormat srcImageFormat,
uint8 *dst, ImageFormat dstImageFormat, uint8 *dst, ImageFormat dstImageFormat,
int width, int height, int srcStride, int dstStride ) int width, int height, int srcStride, int dstStride )
{ {
#if !defined( _X360 ) && !defined( POSIX ) #if 0
// from rgb(a) to ATIxN // from rgb(a) to ATIxN
if( srcStride != 0 || dstStride != 0 ) if( srcStride != 0 || dstStride != 0 )
@ -877,7 +877,7 @@ bool ConvertToDXTLegacy( const uint8 *src, ImageFormat srcImageFormat,
uint8 *dst, ImageFormat dstImageFormat, uint8 *dst, ImageFormat dstImageFormat,
int width, int height, int srcStride, int dstStride ) int width, int height, int srcStride, int dstStride )
{ {
#if !defined( _X360 ) && !defined( POSIX ) #if 0
// from rgb(a) to dxtN // from rgb(a) to dxtN
if( srcStride != 0 || dstStride != 0 ) if( srcStride != 0 || dstStride != 0 )
return false; return false;

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@ -48,8 +48,8 @@ def build(bld):
libs = [] libs = []
if bld.env.DEST_OS == 'win32': #if bld.env.DEST_OS == 'win32':
libs += ['NVTC', 'ATI_COMPRESS_MT_VC10'] # libs += ['NVTC', 'ATI_COMPRESS_MT_VC10']
bld.stlib( bld.stlib(
source = source, source = source,

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@ -53,12 +53,12 @@ int CBlacklistedServerManager::LoadServersFromFile( const char *pszFilename, boo
{ {
const char *pszName = pData->GetString( "name" ); const char *pszName = pData->GetString( "name" );
uint32 ulDate = pData->GetInt( "date" ); uint64 ullDate = pData->GetUint64( "date" );
if ( bResetTimes ) if ( bResetTimes )
{ {
time_t today; time_t today;
time( &today ); time( &today );
ulDate = today; ullDate = (uint64)today;
} }
const char *pszNetAddr = pData->GetString( "addr" ); const char *pszNetAddr = pData->GetString( "addr" );
@ -68,7 +68,7 @@ int CBlacklistedServerManager::LoadServersFromFile( const char *pszFilename, boo
m_Blacklist[iIdx].m_nServerID = m_iNextServerID++; m_Blacklist[iIdx].m_nServerID = m_iNextServerID++;
V_strncpy( m_Blacklist[iIdx].m_szServerName, pszName, sizeof( m_Blacklist[iIdx].m_szServerName ) ); V_strncpy( m_Blacklist[iIdx].m_szServerName, pszName, sizeof( m_Blacklist[iIdx].m_szServerName ) );
m_Blacklist[iIdx].m_ulTimeBlacklistedAt = ulDate; m_Blacklist[iIdx].m_ullTimeBlacklistedAt = ullDate;
m_Blacklist[iIdx].m_NetAdr.SetFromString( pszNetAddr ); m_Blacklist[iIdx].m_NetAdr.SetFromString( pszNetAddr );
++count; ++count;
@ -92,7 +92,7 @@ void CBlacklistedServerManager::SaveToFile( const char *pszFilename )
{ {
KeyValues *pSubKey = new KeyValues( "server" ); KeyValues *pSubKey = new KeyValues( "server" );
pSubKey->SetString( "name", m_Blacklist[i].m_szServerName ); pSubKey->SetString( "name", m_Blacklist[i].m_szServerName );
pSubKey->SetInt( "date", m_Blacklist[i].m_ulTimeBlacklistedAt ); pSubKey->SetUint64( "date", m_Blacklist[i].m_ullTimeBlacklistedAt );
pSubKey->SetString( "addr", m_Blacklist[i].m_NetAdr.ToString() ); pSubKey->SetString( "addr", m_Blacklist[i].m_NetAdr.ToString() );
pKV->AddSubKey( pSubKey ); pKV->AddSubKey( pSubKey );
} }
@ -120,7 +120,7 @@ blacklisted_server_t *CBlacklistedServerManager::AddServer( gameserveritem_t &se
time_t today; time_t today;
time( &today ); time( &today );
m_Blacklist[iIdx].m_ulTimeBlacklistedAt = today; m_Blacklist[iIdx].m_ullTimeBlacklistedAt = (uint64)today;
m_Blacklist[iIdx].m_NetAdr = netAdr; m_Blacklist[iIdx].m_NetAdr = netAdr;
m_Blacklist[iIdx].m_nServerID = m_iNextServerID++; m_Blacklist[iIdx].m_nServerID = m_iNextServerID++;
@ -145,7 +145,7 @@ blacklisted_server_t *CBlacklistedServerManager::AddServer( const char *serverNa
time_t today; time_t today;
time( &today ); time( &today );
m_Blacklist[iIdx].m_ulTimeBlacklistedAt = today; m_Blacklist[iIdx].m_ullTimeBlacklistedAt = (uint64)today;
m_Blacklist[iIdx].m_NetAdr = netAdr; m_Blacklist[iIdx].m_NetAdr = netAdr;
m_Blacklist[iIdx].m_nServerID = m_iNextServerID++; m_Blacklist[iIdx].m_nServerID = m_iNextServerID++;
@ -157,7 +157,7 @@ blacklisted_server_t *CBlacklistedServerManager::AddServer( const char *serverNa
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Purpose: Add the given server to the blacklist. Return added server. // Purpose: Add the given server to the blacklist. Return added server.
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
blacklisted_server_t *CBlacklistedServerManager::AddServer( const char *serverName, const char *netAddressString, uint32 timestamp ) blacklisted_server_t *CBlacklistedServerManager::AddServer( const char *serverName, const char *netAddressString, uint64 timestamp )
{ {
netadr_t netAdr( netAddressString ); netadr_t netAdr( netAddressString );
@ -168,7 +168,7 @@ blacklisted_server_t *CBlacklistedServerManager::AddServer( const char *serverNa
int iIdx = m_Blacklist.AddToTail(); int iIdx = m_Blacklist.AddToTail();
V_strncpy( m_Blacklist[iIdx].m_szServerName, serverName, sizeof( m_Blacklist[iIdx].m_szServerName ) ); V_strncpy( m_Blacklist[iIdx].m_szServerName, serverName, sizeof( m_Blacklist[iIdx].m_szServerName ) );
m_Blacklist[iIdx].m_ulTimeBlacklistedAt = timestamp; m_Blacklist[iIdx].m_ullTimeBlacklistedAt = timestamp;
m_Blacklist[iIdx].m_NetAdr = netAdr; m_Blacklist[iIdx].m_NetAdr = netAdr;
m_Blacklist[iIdx].m_nServerID = m_iNextServerID++; m_Blacklist[iIdx].m_nServerID = m_iNextServerID++;

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@ -23,7 +23,7 @@ struct blacklisted_server_t
{ {
int m_nServerID; int m_nServerID;
char m_szServerName[64]; char m_szServerName[64];
uint32 m_ulTimeBlacklistedAt; uint64 m_ullTimeBlacklistedAt;
netadr_t m_NetAdr; netadr_t m_NetAdr;
}; };
@ -40,7 +40,7 @@ public:
blacklisted_server_t *AddServer( gameserveritem_t &server ); blacklisted_server_t *AddServer( gameserveritem_t &server );
blacklisted_server_t *AddServer( const char *serverName, uint32 serverIP, int serverPort ); blacklisted_server_t *AddServer( const char *serverName, uint32 serverIP, int serverPort );
blacklisted_server_t *AddServer( const char *serverName, const char *netAddressString, uint32 timestamp ); blacklisted_server_t *AddServer( const char *serverName, const char *netAddressString, uint64 timestamp );
void RemoveServer( int iServerID ); // remove server with matching 'server id' from list void RemoveServer( int iServerID ); // remove server with matching 'server id' from list

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@ -20,7 +20,8 @@ def build(bld):
'mdlcache.cpp', 'mdlcache.cpp',
'../public/studio.cpp', '../public/studio.cpp',
'../public/studio_virtualmodel.cpp', '../public/studio_virtualmodel.cpp',
'../common/studiobyteswap.cpp' '../common/studiobyteswap.cpp',
'../public/tier0/memoverride.cpp'
] ]
includes = [ includes = [

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@ -33,9 +33,10 @@ def build(bld):
'../filesystem/filesystem_stdio.cpp', '../filesystem/filesystem_stdio.cpp',
'../filesystem/QueuedLoader.cpp', '../filesystem/QueuedLoader.cpp',
'../public/zip_utils.cpp', '../public/zip_utils.cpp',
'../public/tier0/memoverride.cpp'
] ]
if bld.env.DEST_OS == 'win32' if bld.env.DEST_OS == 'win32':
source += [ source += [
'sys_windows.cpp' 'sys_windows.cpp'
] ]

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@ -113,7 +113,7 @@ void EndLoadingUpdates()
} }
} }
static int LoadLibraryThreadFunc() static uintp LoadLibraryThreadFunc(void *pParam)
{ {
RefreshScreenIfNecessary(); RefreshScreenIfNecessary();
return 15; return 15;

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@ -1847,7 +1847,7 @@ void CBugUIPanel::OnSubmit()
extern CGlobalVars g_ServerGlobalVariables; extern CGlobalVars g_ServerGlobalVariables;
char misc2[ 256 ]; char misc2[ 256 ];
long mapfiletime = g_pFileSystem->GetFileTime( modelloader->GetName( host_state.worldmodel ), "GAME" ); time_t mapfiletime = g_pFileSystem->GetFileTime( modelloader->GetName( host_state.worldmodel ), "GAME" );
if ( !isPublic && mapfiletime != 0L ) if ( !isPublic && mapfiletime != 0L )
{ {
char filetimebuf[ 64 ]; char filetimebuf[ 64 ];

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@ -209,10 +209,11 @@ static ConVar sv_consistency( "sv_consistency", "1", FCVAR_REPLICATED, "Legacy v
/// XXX(JohnS): When steam voice gets ugpraded to Opus we will probably default back to steam. At that time we should /// XXX(JohnS): When steam voice gets ugpraded to Opus we will probably default back to steam. At that time we should
/// note that Steam voice is the highest quality codec below. /// note that Steam voice is the highest quality codec below.
static ConVar sv_voicecodec( "sv_voicecodec", "vaudio_celt", 0, static ConVar sv_voicecodec( "sv_voicecodec", "vaudio_opus", 0,
"Specifies which voice codec to use. Valid options are:\n" "Specifies which voice codec to use. Valid options are:\n"
"vaudio_speex - Legacy Speex codec (lowest quality)\n" "vaudio_speex - Legacy Speex codec (lowest quality)\n"
"vaudio_celt - Newer CELT codec\n" "vaudio_celt - Newer CELT codec\n"
"vaudio_opus - Latest Opus codec (highest quality, comes by default)\n"
"steam - Use Steam voice API" ); "steam - Use Steam voice API" );

View file

@ -1176,7 +1176,7 @@ InitReturnVal_t CEngineAPI::Init()
m_bRunningSimulation = false; m_bRunningSimulation = false;
// Initialize the FPU control word // Initialize the FPU control word
#if defined(WIN32) && !defined( SWDS ) && !defined( _X360 ) && !defined (__arm__) #if defined(WIN32) && !defined( SWDS ) && !defined( _X360 ) && !defined (__arm__) && !defined(PLATFORM_WINDOWS_PC64)
_asm _asm
{ {
fninit fninit

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@ -161,7 +161,7 @@ public:
void SetMainWindow( SDL_Window* window ); void SetMainWindow( SDL_Window* window );
#else #else
#ifdef WIN32 #ifdef WIN32
int WindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam ); LRESULT WindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam );
#endif #endif
void SetMainWindow( HWND window ); void SetMainWindow( HWND window );
#endif #endif
@ -514,7 +514,7 @@ void VCR_HandlePlaybackMessages(
// FIXME: It would be nice to remove the need for this, which we can do // FIXME: It would be nice to remove the need for this, which we can do
// if we can make unicode work when running inside hammer. // if we can make unicode work when running inside hammer.
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
static LONG WINAPI CallDefaultWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam ) static LRESULT WINAPI CallDefaultWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam )
{ {
if ( unicode ) if ( unicode )
return unicode->DefWindowProcW( hWnd, uMsg, wParam, lParam ); return unicode->DefWindowProcW( hWnd, uMsg, wParam, lParam );
@ -575,10 +575,10 @@ void XBX_HandleInvite( DWORD nUserId )
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Main windows procedure // Main windows procedure
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
int CGame::WindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) LRESULT CGame::WindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{ {
LONG lRet = 0; LRESULT lRet = 0;
HDC hdc; HDC hdc;
PAINTSTRUCT ps; PAINTSTRUCT ps;
@ -848,7 +848,7 @@ int CGame::WindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Creates the game window // Creates the game window
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
static LONG WINAPI HLEngineWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam ) static LRESULT WINAPI HLEngineWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam )
{ {
return g_Game.WindowProc( hWnd, uMsg, wParam, lParam ); return g_Game.WindowProc( hWnd, uMsg, wParam, lParam );
} }
@ -952,7 +952,7 @@ bool CGame::CreateGameWindow( void )
memset( &wc, 0, sizeof( wc ) ); memset( &wc, 0, sizeof( wc ) );
wc.style = CS_OWNDC | CS_DBLCLKS; wc.style = CS_OWNDC | CS_DBLCLKS;
wc.lpfnWndProc = CallDefaultWindowProc; wc.lpfnWndProc = static_cast<WNDPROC>(CallDefaultWindowProc);
wc.hInstance = m_hInstance; wc.hInstance = m_hInstance;
wc.lpszClassName = CLASSNAME; wc.lpszClassName = CLASSNAME;

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@ -19,7 +19,8 @@ def build(bld):
source = [ source = [
'voiceencoder_celt.cpp', 'voiceencoder_celt.cpp',
'../frame_encoder/voice_codec_frame.cpp', '../frame_encoder/voice_codec_frame.cpp',
'../../../tier1/interface.cpp' '../../../tier1/interface.cpp',
'../../../public/tier0/memoverride.cpp'
] ]
includes = [ includes = [

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@ -17,6 +17,7 @@ def configure(conf):
def build(bld): def build(bld):
source = [ source = [
'mp3codecs.cpp', 'mp3codecs.cpp',
'../../../public/tier0/memoverride.cpp'
] ]
includes = [ includes = [

View file

@ -17,7 +17,8 @@ def build(bld):
source = [ source = [
'voiceencoder_opus.cpp', 'voiceencoder_opus.cpp',
'../frame_encoder/voice_codec_frame.cpp', '../frame_encoder/voice_codec_frame.cpp',
'../../../tier1/interface.cpp' '../../../tier1/interface.cpp',
'../../../public/tier0/memoverride.cpp'
] ]
includes = [ includes = [

View file

@ -19,7 +19,8 @@ def build(bld):
source = [ source = [
'VoiceEncoder_Speex.cpp', 'VoiceEncoder_Speex.cpp',
'../frame_encoder/voice_codec_frame.cpp', '../frame_encoder/voice_codec_frame.cpp',
'../../../tier1/interface.cpp' '../../../tier1/interface.cpp',
'../../../public/tier0/memoverride.cpp'
] ]
includes = [ includes = [

View file

@ -42,6 +42,8 @@
#undef GetCurrentDirectory #undef GetCurrentDirectory
#endif #endif
#include <time.h>
// memdbgon must be the last include file in a .cpp file!!! // memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h" #include "tier0/memdbgon.h"
@ -2800,7 +2802,7 @@ unsigned int CBaseFileSystem::Size( const char* pFileName, const char *pPathID )
// *pFileName - // *pFileName -
// Output : long // Output : long
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
long CBaseFileSystem::FastFileTime( const CSearchPath *path, const char *pFileName ) time_t CBaseFileSystem::FastFileTime( const CSearchPath *path, const char *pFileName )
{ {
struct _stat buf; struct _stat buf;
@ -3323,7 +3325,7 @@ char *CBaseFileSystem::ReadLine( char *pOutput, int maxChars, FileHandle_t file
// Input : *pFileName - // Input : *pFileName -
// Output : long // Output : long
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
long CBaseFileSystem::GetFileTime( const char *pFileName, const char *pPathID ) time_t CBaseFileSystem::GetFileTime( const char *pFileName, const char *pPathID )
{ {
VPROF_BUDGET( "CBaseFileSystem::GetFileTime", VPROF_BUDGETGROUP_OTHER_FILESYSTEM ); VPROF_BUDGET( "CBaseFileSystem::GetFileTime", VPROF_BUDGETGROUP_OTHER_FILESYSTEM );
@ -3340,7 +3342,7 @@ long CBaseFileSystem::GetFileTime( const char *pFileName, const char *pPathID )
for ( CSearchPath *pSearchPath = iter.GetFirst(); pSearchPath != NULL; pSearchPath = iter.GetNext() ) for ( CSearchPath *pSearchPath = iter.GetFirst(); pSearchPath != NULL; pSearchPath = iter.GetNext() )
{ {
long ft = FastFileTime( pSearchPath, tempFileName ); time_t ft = FastFileTime( pSearchPath, tempFileName );
if ( ft != 0L ) if ( ft != 0L )
{ {
if ( !pSearchPath->GetPackFile() && m_LogFuncs.Count() ) if ( !pSearchPath->GetPackFile() && m_LogFuncs.Count() )
@ -3363,12 +3365,12 @@ long CBaseFileSystem::GetFileTime( const char *pFileName, const char *pPathID )
return ft; return ft;
} }
} }
return 0L; return (time_t)0L;
} }
long CBaseFileSystem::GetPathTime( const char *pFileName, const char *pPathID ) time_t CBaseFileSystem::GetPathTime( const char *pFileName, const char *pPathID )
{ {
VPROF_BUDGET( "CBaseFileSystem::GetFileTime", VPROF_BUDGETGROUP_OTHER_FILESYSTEM ); VPROF_BUDGET( "CBaseFileSystem::GetPathTime", VPROF_BUDGETGROUP_OTHER_FILESYSTEM );
CSearchPathsIterator iter( this, &pFileName, pPathID ); CSearchPathsIterator iter( this, &pFileName, pPathID );
@ -3379,10 +3381,10 @@ long CBaseFileSystem::GetPathTime( const char *pFileName, const char *pPathID )
Q_strlower( tempFileName ); Q_strlower( tempFileName );
#endif #endif
long pathTime = 0L; time_t pathTime = 0L;
for ( CSearchPath *pSearchPath = iter.GetFirst(); pSearchPath != NULL; pSearchPath = iter.GetNext() ) for ( CSearchPath *pSearchPath = iter.GetFirst(); pSearchPath != NULL; pSearchPath = iter.GetNext() )
{ {
long ft = FastFileTime( pSearchPath, tempFileName ); time_t ft = FastFileTime( pSearchPath, tempFileName );
if ( ft > pathTime ) if ( ft > pathTime )
pathTime = ft; pathTime = ft;
if ( ft != 0L ) if ( ft != 0L )
@ -3707,7 +3709,7 @@ void CBaseFileSystem::SetWhitelistSpewFlags( int flags )
// maxCharsIncludingTerminator - // maxCharsIncludingTerminator -
// fileTime - // fileTime -
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
void CBaseFileSystem::FileTimeToString( char *pString, int maxCharsIncludingTerminator, long fileTime ) void CBaseFileSystem::FileTimeToString( char *pString, int maxCharsIncludingTerminator, time_t fileTime )
{ {
if ( IsX360() ) if ( IsX360() )
{ {

View file

@ -67,6 +67,8 @@
#include "vpklib/packedstore.h" #include "vpklib/packedstore.h"
#endif #endif
#include <time.h>
#include "tier0/memdbgon.h" #include "tier0/memdbgon.h"
#ifdef _WIN32 #ifdef _WIN32
@ -312,10 +314,10 @@ public:
virtual void MarkPathIDByRequestOnly( const char *pPathID, bool bRequestOnly ); virtual void MarkPathIDByRequestOnly( const char *pPathID, bool bRequestOnly );
virtual bool FileExists( const char *pFileName, const char *pPathID = NULL ); virtual bool FileExists( const char *pFileName, const char *pPathID = NULL );
virtual long GetFileTime( const char *pFileName, const char *pPathID = NULL ); virtual time_t GetFileTime( const char *pFileName, const char *pPathID = NULL );
virtual bool IsFileWritable( char const *pFileName, const char *pPathID = NULL ); virtual bool IsFileWritable( char const *pFileName, const char *pPathID = NULL );
virtual bool SetFileWritable( char const *pFileName, bool writable, const char *pPathID = 0 ); virtual bool SetFileWritable( char const *pFileName, bool writable, const char *pPathID = 0 );
virtual void FileTimeToString( char *pString, int maxChars, long fileTime ); virtual void FileTimeToString( char *pString, int maxChars, time_t fileTime );
virtual const char *FindFirst( const char *pWildCard, FileFindHandle_t *pHandle ); virtual const char *FindFirst( const char *pWildCard, FileFindHandle_t *pHandle );
virtual const char *FindFirstEx( const char *pWildCard, const char *pPathID, FileFindHandle_t *pHandle ); virtual const char *FindFirstEx( const char *pWildCard, const char *pPathID, FileFindHandle_t *pHandle );
@ -338,7 +340,7 @@ public:
virtual FileNameHandle_t FindFileName( char const *pFileName ); virtual FileNameHandle_t FindFileName( char const *pFileName );
virtual bool String( const FileNameHandle_t& handle, char *buf, int buflen ); virtual bool String( const FileNameHandle_t& handle, char *buf, int buflen );
virtual int GetPathIndex( const FileNameHandle_t &handle ); virtual int GetPathIndex( const FileNameHandle_t &handle );
long GetPathTime( const char *pFileName, const char *pPathID ); time_t GetPathTime( const char *pFileName, const char *pPathID );
virtual void EnableWhitelistFileTracking( bool bEnable, bool bCacheAllVPKHashes, bool bRecalculateAndCheckHashes ); virtual void EnableWhitelistFileTracking( bool bEnable, bool bCacheAllVPKHashes, bool bRecalculateAndCheckHashes );
virtual void RegisterFileWhitelist( IPureServerWhitelist *pWhiteList, IFileList **ppFilesToReload ) OVERRIDE; virtual void RegisterFileWhitelist( IPureServerWhitelist *pWhiteList, IFileList **ppFilesToReload ) OVERRIDE;
@ -794,7 +796,7 @@ protected:
void HandleOpenRegularFile( CFileOpenInfo &openInfo, bool bIsAbsolutePath ); void HandleOpenRegularFile( CFileOpenInfo &openInfo, bool bIsAbsolutePath );
FileHandle_t FindFileInSearchPath( CFileOpenInfo &openInfo ); FileHandle_t FindFileInSearchPath( CFileOpenInfo &openInfo );
long FastFileTime( const CSearchPath *path, const char *pFileName ); time_t FastFileTime( const CSearchPath *path, const char *pFileName );
const char *GetWritePath( const char *pFilename, const char *pathID ); const char *GetWritePath( const char *pFilename, const char *pathID );

View file

@ -15,7 +15,7 @@ def configure(conf):
conf.define('FILESYSTEM_STDIO_EXPORTS',1) conf.define('FILESYSTEM_STDIO_EXPORTS',1)
conf.define('DONT_PROTECT_FILEIO_FUNCTIONS',1) conf.define('DONT_PROTECT_FILEIO_FUNCTIONS',1)
# conf.define('PROTECTED_THINGS_ENABLE',1) # conf.define('PROTECTED_THINGS_ENABLE',1)
conf.define('_USE_32BIT_TIME_T',1) # conf.define('_USE_32BIT_TIME_T',1)
conf.define('SUPPORT_PACKED_STORE',1) conf.define('SUPPORT_PACKED_STORE',1)
def build(bld): def build(bld):

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@ -69,12 +69,11 @@ def build(bld):
if bld.env.DEST_OS != 'android': if bld.env.DEST_OS != 'android':
install_path += '/'+bld.env.GAMES+'/bin' install_path += '/'+bld.env.GAMES+'/bin'
source = [ 'touch.cpp', 'in_touch.cpp' ] source = [ 'in_touch.cpp' ]
if bld.env.DEST_OS == 'win32': if bld.env.DEST_OS == 'win32':
source += [ '../../public/tier0/memoverride.cpp' ]
libs += ['USER32'] libs += ['USER32']
source += game["sources"] source += game["sources"] + ['../../public/tier0/memoverride.cpp']
includes += game["includes"] includes += game["includes"]
defines = game["defines"] defines = game["defines"]

View file

@ -3365,7 +3365,7 @@ void CBaseEntity::FunctionCheck( void *pFunction, const char *name )
// Note, if you crash here and your class is using multiple inheritance, it is // Note, if you crash here and your class is using multiple inheritance, it is
// probably the case that CBaseEntity (or a descendant) is not the first // probably the case that CBaseEntity (or a descendant) is not the first
// class in your list of ancestors, which it must be. // class in your list of ancestors, which it must be.
if (pFunction && !UTIL_FunctionToName( GetDataDescMap(), (inputfunc_t *)pFunction ) ) if (pFunction && !UTIL_FunctionToName( GetDataDescMap(), *(inputfunc_t*)pFunction ) )
{ {
Warning( "FUNCTION NOT IN TABLE!: %s:%s (%08lx)\n", STRING(m_iClassname), name, (unsigned long)pFunction ); Warning( "FUNCTION NOT IN TABLE!: %s:%s (%08lx)\n", STRING(m_iClassname), name, (unsigned long)pFunction );
Assert(0); Assert(0);

View file

@ -1108,7 +1108,7 @@ public:
ENTITYFUNCPTR TouchSet( ENTITYFUNCPTR func, char *name ) ENTITYFUNCPTR TouchSet( ENTITYFUNCPTR func, char *name )
{ {
#ifdef GNUC #ifdef PLATFORM_64BITS
COMPILE_TIME_ASSERT( sizeof(func) == 8 ); COMPILE_TIME_ASSERT( sizeof(func) == 8 );
#else #else
COMPILE_TIME_ASSERT( sizeof(func) == 4 ); COMPILE_TIME_ASSERT( sizeof(func) == 4 );
@ -1119,7 +1119,7 @@ public:
} }
USEPTR UseSet( USEPTR func, char *name ) USEPTR UseSet( USEPTR func, char *name )
{ {
#ifdef GNUC #ifdef PLATFORM_64BITS
COMPILE_TIME_ASSERT( sizeof(func) == 8 ); COMPILE_TIME_ASSERT( sizeof(func) == 8 );
#else #else
COMPILE_TIME_ASSERT( sizeof(func) == 4 ); COMPILE_TIME_ASSERT( sizeof(func) == 4 );
@ -1130,7 +1130,7 @@ public:
} }
ENTITYFUNCPTR BlockedSet( ENTITYFUNCPTR func, char *name ) ENTITYFUNCPTR BlockedSet( ENTITYFUNCPTR func, char *name )
{ {
#ifdef GNUC #ifdef PLATFORM_64BITS
COMPILE_TIME_ASSERT( sizeof(func) == 8 ); COMPILE_TIME_ASSERT( sizeof(func) == 8 );
#else #else
COMPILE_TIME_ASSERT( sizeof(func) == 4 ); COMPILE_TIME_ASSERT( sizeof(func) == 4 );

View file

@ -419,7 +419,7 @@ void CEP2GameStats::Event_SaveGame( void )
Q_strlower( name ); Q_strlower( name );
Q_FixSlashes( name ); Q_FixSlashes( name );
unsigned int uFileTime = filesystem->GetFileTime( name, "GAME" ); time_t uFileTime = filesystem->GetFileTime( name, "GAME" );
// Latch off previous // Latch off previous
map->m_SaveGameInfo.Latch( name, uFileTime ); map->m_SaveGameInfo.Latch( name, uFileTime );
@ -471,7 +471,7 @@ void CEP2GameStats::Event_LoadGame( void )
if ( pSaveGameInfo->m_nCurrentSaveFileTime == 0 || if ( pSaveGameInfo->m_nCurrentSaveFileTime == 0 ||
pSaveGameInfo->m_sCurrentSaveFile != name ) pSaveGameInfo->m_sCurrentSaveFile != name )
{ {
unsigned int uFileTime = filesystem->GetFileTime( name, "GAME" ); time_t uFileTime = filesystem->GetFileTime( name, "GAME" );
// Latch off previous // Latch off previous
StatsLog( "Relatching save game file due to time or filename change (%s : %u)\n", name, uFileTime ); StatsLog( "Relatching save game file due to time or filename change (%s : %u)\n", name, uFileTime );

View file

@ -13,6 +13,8 @@
#include "ep1_gamestats.h" #include "ep1_gamestats.h"
#include "tier1/utlstring.h" #include "tier1/utlstring.h"
#include <time.h>
// EP2 Game Stats // EP2 Game Stats
enum Ep2GameStatsVersions_t enum Ep2GameStatsVersions_t
{ {
@ -417,7 +419,7 @@ public:
{ {
} }
void Latch( char const *pchSaveName, unsigned int uFileTime ) void Latch( char const *pchSaveName, time_t uFileTime )
{ {
m_pCurrentRecord = &m_Records[ m_Records.AddToTail() ]; m_pCurrentRecord = &m_Records[ m_Records.AddToTail() ];
m_nCurrentSaveFileTime = uFileTime; m_nCurrentSaveFileTime = uFileTime;
@ -426,7 +428,7 @@ public:
CUtlVector< SaveGameInfoRecord2_t > m_Records; CUtlVector< SaveGameInfoRecord2_t > m_Records;
SaveGameInfoRecord2_t *m_pCurrentRecord; SaveGameInfoRecord2_t *m_pCurrentRecord;
unsigned int m_nCurrentSaveFileTime; time_t m_nCurrentSaveFileTime;
CUtlString m_sCurrentSaveFile; CUtlString m_sCurrentSaveFile;
}; };

View file

@ -28,9 +28,9 @@ HMODULE win32DLLHandle;
BOOL WINAPI DllMain( HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved ) BOOL WINAPI DllMain( HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved )
{ {
// ensure data sizes are stable // ensure data sizes are stable
if ( sizeof(inputfunc_t) != sizeof(int) ) if ( sizeof(inputfunc_t) != sizeof(uintp) )
{ {
Assert( sizeof(inputfunc_t) == sizeof(int) ); Assert( sizeof(inputfunc_t) == sizeof(uintp) );
return FALSE; return FALSE;
} }

View file

@ -3339,9 +3339,9 @@ bool CNPC_Strider::ShouldExplodeFromDamage( const CTakeDamageInfo &info )
//--------------------------------------------------------- //---------------------------------------------------------
//--------------------------------------------------------- //---------------------------------------------------------
ConVarRef mat_dxlevel( "mat_dxlevel" );
bool CNPC_Strider::BecomeRagdoll( const CTakeDamageInfo &info, const Vector &forceVector ) bool CNPC_Strider::BecomeRagdoll( const CTakeDamageInfo &info, const Vector &forceVector )
{ {
static ConVarRef mat_dxlevel( "mat_dxlevel" );
// Combine balls make us explode // Combine balls make us explode
if ( m_bExploding ) if ( m_bExploding )
{ {

View file

@ -615,7 +615,7 @@ bool UTIL_IsFacingWithinTolerance( CBaseEntity *pViewer, CBaseEntity *pTarget, f
void UTIL_GetDebugColorForRelationship( int nRelationship, int &r, int &g, int &b ); void UTIL_GetDebugColorForRelationship( int nRelationship, int &r, int &g, int &b );
struct datamap_t; struct datamap_t;
extern const char *UTIL_FunctionToName( datamap_t *pMap, inputfunc_t *function ); extern const char *UTIL_FunctionToName( datamap_t *pMap, inputfunc_t function );
int UTIL_GetCommandClientIndex( void ); int UTIL_GetCommandClientIndex( void );
CBasePlayer *UTIL_GetCommandClient( void ); CBasePlayer *UTIL_GetCommandClient( void );

View file

@ -63,13 +63,10 @@ def build(bld):
if bld.env.DEST_OS != 'android': if bld.env.DEST_OS != 'android':
install_path += '/'+bld.env.GAMES+'/bin' install_path += '/'+bld.env.GAMES+'/bin'
source = game["sources"] source = game["sources"] + ['../../public/tier0/memoverride.cpp']
includes += game["includes"] includes += game["includes"]
defines = game["defines"] defines = game["defines"]
if bld.env.DEST_OS == 'win32':
source += ['../../public/tier0/memoverride.cpp']
defines.remove('PROTECTED_THINGS_ENABLE') defines.remove('PROTECTED_THINGS_ENABLE')
bld.shlib( bld.shlib(

View file

@ -2312,7 +2312,7 @@ bool CBasePanel::IsPromptableCommand( const char *command )
//------------------------- //-------------------------
// Purpose: Job wrapper // Purpose: Job wrapper
//------------------------- //-------------------------
static unsigned PanelJobWrapperFn( void *pvContext ) static uintp PanelJobWrapperFn( void *pvContext )
{ {
CBasePanel::CAsyncJobContext *pAsync = reinterpret_cast< CBasePanel::CAsyncJobContext * >( pvContext ); CBasePanel::CAsyncJobContext *pAsync = reinterpret_cast< CBasePanel::CAsyncJobContext * >( pvContext );

View file

@ -20,6 +20,8 @@
#include "MouseMessageForwardingPanel.h" #include "MouseMessageForwardingPanel.h"
#include "TGAImagePanel.h" #include "TGAImagePanel.h"
#include <time.h>
// memdbgon must be the last include file in a .cpp file!!! // memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h" #include "tier0/memdbgon.h"
@ -364,7 +366,7 @@ bool CBaseSaveGameDialog::ParseSaveData( char const *pszFileName, char const *ps
Q_strncpy( save.szElapsedTime, szElapsedTime, sizeof(save.szElapsedTime) ); Q_strncpy( save.szElapsedTime, szElapsedTime, sizeof(save.szElapsedTime) );
// Now get file time stamp. // Now get file time stamp.
long fileTime = g_pFullFileSystem->GetFileTime(pszFileName); time_t fileTime = g_pFullFileSystem->GetFileTime(pszFileName);
char szFileTime[32]; char szFileTime[32];
g_pFullFileSystem->FileTimeToString(szFileTime, sizeof(szFileTime), fileTime); g_pFullFileSystem->FileTimeToString(szFileTime, sizeof(szFileTime), fileTime);
char *newline = strstr(szFileTime, "\n"); char *newline = strstr(szFileTime, "\n");

View file

@ -22,6 +22,8 @@
#include "GameUI_Interface.h" #include "GameUI_Interface.h"
#include "vstdlib/random.h" #include "vstdlib/random.h"
#include <time.h>
#include "SaveGameBrowserDialog.h" #include "SaveGameBrowserDialog.h"
extern const char *COM_GetModDirectory( void ); extern const char *COM_GetModDirectory( void );
@ -1273,7 +1275,7 @@ bool CSaveGameBrowserDialog::ParseSaveData( char const *pszFileName, char const
Q_strncpy( save->szElapsedTime, szElapsedTime, sizeof(save->szElapsedTime) ); Q_strncpy( save->szElapsedTime, szElapsedTime, sizeof(save->szElapsedTime) );
// Now get file time stamp. // Now get file time stamp.
long fileTime = g_pFullFileSystem->GetFileTime(pszFileName); time_t fileTime = g_pFullFileSystem->GetFileTime(pszFileName);
char szFileTime[32]; char szFileTime[32];
g_pFullFileSystem->FileTimeToString(szFileTime, sizeof(szFileTime), fileTime); g_pFullFileSystem->FileTimeToString(szFileTime, sizeof(szFileTime), fileTime);
char *newline = strstr(szFileTime, "\n"); char *newline = strstr(szFileTime, "\n");

View file

@ -93,11 +93,11 @@ def build(bld):
'OptionsSubPortal.cpp', 'OptionsSubPortal.cpp',
'OptionsSubVideo.cpp', 'OptionsSubVideo.cpp',
'OptionsSubVoice.cpp', 'OptionsSubVoice.cpp',
'../public/tier0/memoverride.cpp',
] ]
if bld.env.DEST_OS == 'win32': if bld.env.DEST_OS == 'win32':
source += [ source += [
'../public/tier0/memoverride.cpp',
'LogoFile.cpp', 'LogoFile.cpp',
'ChangeGameDialog.cpp', 'ChangeGameDialog.cpp',
'OptionsSubHaptics.cpp' 'OptionsSubHaptics.cpp'

View file

@ -1,6 +1,7 @@
#! /usr/bin/env python #! /usr/bin/env python
# encoding: utf-8 # encoding: utf-8
from gettext import install
from waflib import Utils from waflib import Utils
import os import os
@ -20,7 +21,8 @@ def build(bld):
'joystick_sdl.cpp', 'joystick_sdl.cpp',
'touch_sdl.cpp', 'touch_sdl.cpp',
'key_translation.cpp', 'key_translation.cpp',
'steamcontroller.cpp' 'steamcontroller.cpp',
'../public/tier0/memoverride.cpp'
] ]
if bld.env.DEST_OS == 'win32': if bld.env.DEST_OS == 'win32':
@ -44,6 +46,15 @@ def build(bld):
install_path = bld.env.LIBDIR install_path = bld.env.LIBDIR
# Copy SDL2 dependency
if bld.env.DEST_OS == 'win32':
bld(
rule='cp ${SRC} ${TGT}',
source='../lib/win32/public/'+bld.env.DEST_CPU+'/SDL2.dll',
target='SDL2.dll',
install_path=install_path,
)
bld.shlib( bld.shlib(
source = source, source = source,
target = PROJECT_NAME, target = PROJECT_NAME,

2
ivp

@ -1 +1 @@
Subproject commit bb1b1171af890f285193db6abc07acb126e6e93f Subproject commit fb8f2ac922a7f8f758a552ddbe47f1933ffe42b0

View file

@ -19,6 +19,7 @@ def build(bld):
'../public/filesystem_init.cpp', '../public/filesystem_init.cpp',
'launcher.cpp', 'launcher.cpp',
'reslistgenerator.cpp', 'reslistgenerator.cpp',
'../public/tier0/memoverride.cpp'
] ]
if bld.env.DEST_OS == 'android': if bld.env.DEST_OS == 'android':

1
lib Submodule

@ -0,0 +1 @@
Subproject commit 8616692265f85926d6901600716e08c69f60d820

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