Fixed planting bomb

This commit is contained in:
Kamay Xutax 2024-07-14 05:15:41 +02:00
parent b750f22f08
commit a54eabf77a
2 changed files with 4 additions and 3 deletions

View file

@ -882,8 +882,6 @@ void CPrediction::RunCommand( C_BasePlayer *player, CUserCmd *ucmd, IMoveHelper
Q_snprintf( sz, sizeof( sz ), "runcommand%04d", ucmd->command_number );
PREDICTION_TRACKVALUECHANGESCOPE( sz );
#endif
StartCommand( player, ucmd );
g_pGameMovement->StartTrackPredictionErrors( player );
@ -895,6 +893,8 @@ void CPrediction::RunCommand( C_BasePlayer *player, CUserCmd *ucmd, IMoveHelper
gpGlobals->curtime = player->m_nTickBase * TICK_INTERVAL;
StartCommand( player, ucmd );
// TODO
// TODO: Check for impulse predicted?

View file

@ -336,7 +336,6 @@ void CPlayerMove::RunCommand ( CBasePlayer *player, CUserCmd *ucmd, IMoveHelper
return; // Don't process this command
}
StartCommand( player, ucmd );
g_pGameMovement->StartTrackPredictionErrors( player );
@ -346,6 +345,8 @@ void CPlayerMove::RunCommand ( CBasePlayer *player, CUserCmd *ucmd, IMoveHelper
// Run post think first, this will let some space for client side interpolation.
RunPostThink( player );
StartCommand( player, ucmd );
// Set globals appropriately
gpGlobals->curtime = player->m_nTickBase * TICK_INTERVAL;