Somehow this breaks lag comp

This commit is contained in:
unknown 2024-08-29 02:07:55 +02:00
parent eda2ad8965
commit a21cd2aa97

View file

@ -194,14 +194,6 @@ void WriteUsercmd( bf_write *buf, const CUserCmd *to, const CUserCmd *from )
// Write finally simulation data with entity index
for (unsigned int i = 0; i <= highestEntityIndex; i++)
{
if (to->simulationdata[i].m_bEntityExists)
{
buf->WriteOneBit( 0 );
continue;
}
buf->WriteOneBit( 1 );
if (from->simulationdata[i].m_flSimulationTime != to->simulationdata[i].m_flSimulationTime)
{
buf->WriteOneBit(1);
@ -366,11 +358,6 @@ void ReadUsercmd( bf_read *buf, CUserCmd *move, CUserCmd *from )
for (unsigned int i = 0; i <= highestEntityIndex; i++)
{
if (!buf->ReadOneBit())
{
continue;
}
if (buf->ReadOneBit())
{
move->simulationdata[i].m_flSimulationTime = buf->ReadBitFloat();