diff --git a/game/client/c_baseanimating.cpp b/game/client/c_baseanimating.cpp index f52370d74b..f94fe18995 100644 --- a/game/client/c_baseanimating.cpp +++ b/game/client/c_baseanimating.cpp @@ -5101,7 +5101,7 @@ float C_BaseAnimating::GetLastVisibleCycle( CStudioHdr *pStudioHdr, int iSequenc //========================================================= void C_BaseAnimating::StudioFrameAdvance() { - if ( m_bClientSideAnimation ) + if ( !m_bClientSideAnimation ) return; CStudioHdr *hdr = GetModelPtr(); diff --git a/game/client/cstrike/c_cs_hostage.cpp b/game/client/cstrike/c_cs_hostage.cpp index 2796f4b021..c64f19091d 100644 --- a/game/client/cstrike/c_cs_hostage.cpp +++ b/game/client/cstrike/c_cs_hostage.cpp @@ -110,7 +110,6 @@ bool C_LowViolenceHostageDeathModel::SetupLowViolenceModel( C_CHostage *pHostage SetNextClientThink( CLIENT_THINK_ALWAYS ); SetSequence( LookupSequence( "death1" ) ); - ForceClientSideAnimationOn(); if ( pHostage && !pHostage->IsDormant() ) { diff --git a/game/client/cstrike/c_cs_player.cpp b/game/client/cstrike/c_cs_player.cpp index ee70896e64..b09cec693d 100644 --- a/game/client/cstrike/c_cs_player.cpp +++ b/game/client/cstrike/c_cs_player.cpp @@ -385,7 +385,6 @@ void C_CSRagdoll::CreateLowViolenceRagdoll( void ) char str[512]; Q_snprintf( str, sizeof( str ), "death%d", iDeathAnim ); SetSequence( LookupSequence( str ) ); - ForceClientSideAnimationOn(); Interp_Reset( GetVarMapping() ); } diff --git a/game/client/dod/c_dod_player.cpp b/game/client/dod/c_dod_player.cpp index c28e5aada2..358a8adc72 100644 --- a/game/client/dod/c_dod_player.cpp +++ b/game/client/dod/c_dod_player.cpp @@ -419,7 +419,6 @@ void C_DODRagdoll::CreateLowViolenceRagdoll() Q_snprintf( str, sizeof( str ), "death%d", iDeathAnim ); SetSequence( LookupSequence( str ) ); - ForceClientSideAnimationOn(); SetNetworkOrigin( m_vecRagdollOrigin ); SetAbsOrigin( m_vecRagdollOrigin );