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# Source Engine
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A fork of https://github.com/nillerusr/source-engine
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[](https://github.com/nillerusr/source-engine/actions/workflows/build.yml) [](https://github.com/nillerusr/source-engine/actions/workflows/tests.yml)
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Discord: [](https://discord.gg/hZRB7WMgGw)
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Information from [wikipedia](https://wikipedia.org/wiki/Source_(game_engine)):
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Source is a 3D game engine developed by Valve.
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It debuted as the successor to GoldSrc with Half-Life: Source in June 2004,
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followed by Counter-Strike: Source and Half-Life 2 later that year.
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Source does not have a concise version numbering scheme; instead, it was released in incremental versions
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Source code is based on TF2 2018 leak. Don't use it for commercial purposes.
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This project is using waf buildsystem. If you have waf-related questions look https://waf.io/book
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# Features:
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- Android, OSX, FreeBSD, Windows, Linux( glibc, musl ) support
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- Arm support( except windows )
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- 64bit support
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- Modern toolchains support
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- Fixed many undefined behaviours
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- Touch support( even on windows/linux/osx )
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- VTF 7.5 support
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- PBR support
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- bsp v19-v21 support( bsp v21 support is partial, portal 2 and csgo maps works fine )
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- mdl v46-49 support
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- Removed useless/unnecessary dependencies
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- Achivement system working without steam
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- Fixed many bugs
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- Serverbrowser works without steam
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# Current tasks
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- Rewrite materialsystem for OpenGL render
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- dxvk-native support
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- Elbrus port
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- Bink audio support( for video_bink )
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# How to Build?
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- [Building instructions(EN)](https://github.com/nillerusr/source-engine/wiki/Source-Engine-(EN))
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- [Building instructions(RU)](https://github.com/nillerusr/source-engine/wiki/Source-Engine-(RU))
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# Support me
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BTC: `bc1qnjq92jj9uqjtafcx2zvnwd48q89hgtd6w8a6na`
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ETH: `0x5d0D561146Ed758D266E59B56e85Af0b03ABAF46`
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XMR: `48iXvX61MU24m5VGc77rXQYKmoww3dZh6hn7mEwDaLVTfGhyBKq2teoPpeBq6xvqj4itsGh6EzNTzBty6ZDDevApCFNpsJ`
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