diff --git a/game/server/ai_component.h b/game/server/ai_component.h index 62a7ab09a2..7722f66a76 100644 --- a/game/server/ai_component.h +++ b/game/server/ai_component.h @@ -14,7 +14,7 @@ class CAI_BaseNPC; class CAI_Enemies; -typedef intp AI_TaskFailureCode_t; +typedef int AI_TaskFailureCode_t; struct Task_t; //----------------------------------------------------------------------------- diff --git a/game/server/ai_navigator.h b/game/server/ai_navigator.h index 67b0a83d0d..a2100943c6 100644 --- a/game/server/ai_navigator.h +++ b/game/server/ai_navigator.h @@ -29,7 +29,7 @@ class CAI_WaypointList; class CAI_Network; struct AIMoveTrace_t; struct AILocalMoveGoal_t; -typedef intp AI_TaskFailureCode_t; +typedef int AI_TaskFailureCode_t; //----------------------------------------------------------------------------- // Debugging tools diff --git a/game/server/ai_task.h b/game/server/ai_task.h index a49c9797cd..15152ea647 100644 --- a/game/server/ai_task.h +++ b/game/server/ai_task.h @@ -21,7 +21,7 @@ class CStringRegistry; // ---------------------------------------------------------------------- // Codes are either one of the enumerated types below, or a string (similar to Windows resource IDs) -typedef intp AI_TaskFailureCode_t; +typedef int AI_TaskFailureCode_t; enum AI_BaseTaskFailureCodes_t : AI_TaskFailureCode_t {