Somehow windows doesn't like too much ticks to save on heap..
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@ -35,7 +35,8 @@
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#define LC_POSE_PARAMS_CHANGED ( 1 << 12 )
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#define LC_ENCD_CONS_CHANGED ( 1 << 13 )
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#define MAX_TICKS_SAVED 2048
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// Default to 1 second max.
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#define MAX_TICKS_SAVED 1000
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ConVar sv_unlag( "sv_unlag", "1", FCVAR_DEVELOPMENTONLY, "Enables player lag compensation" );
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ConVar sv_lagflushbonecache( "sv_lagflushbonecache", "0", 0, "Flushes entity bone cache on lag compensation" );
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