Somehow windows doesn't like too much ticks to save on heap..

This commit is contained in:
unknown 2024-09-02 04:06:25 +02:00
parent 315f3c398c
commit 859232b6ab

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@ -35,7 +35,8 @@
#define LC_POSE_PARAMS_CHANGED ( 1 << 12 )
#define LC_ENCD_CONS_CHANGED ( 1 << 13 )
#define MAX_TICKS_SAVED 2048
// Default to 1 second max.
#define MAX_TICKS_SAVED 1000
ConVar sv_unlag( "sv_unlag", "1", FCVAR_DEVELOPMENTONLY, "Enables player lag compensation" );
ConVar sv_lagflushbonecache( "sv_lagflushbonecache", "0", 0, "Flushes entity bone cache on lag compensation" );