Reset to m_flInterpolatedAnimTime
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@ -1323,7 +1323,7 @@ void CInput::CreateMove ( int sequence_number, float input_sample_frametime, boo
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}
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cmd->simulationdata[i].sim_time = pEntity->m_flInterpolatedSimulationTime;
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cmd->simulationdata[i].anim_time = pEntity->m_flAnimTime;
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cmd->simulationdata[i].anim_time = pEntity->m_flInterpolatedAnimTime;
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}
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#ifdef CSTRIKE_DLL
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