Added cl_showfirebullethitboxes

This commit is contained in:
Kamay Xutax 2024-07-15 16:52:34 +02:00
parent 3306fd5b21
commit 7efea83011
2 changed files with 5 additions and 3 deletions

View file

@ -1333,8 +1333,9 @@ void CInput::CreateMove ( int sequence_number, float input_sample_frametime, boo
}
static ConVarRef cl_showhitboxes("cl_showhitboxes");
if (cl_showhitboxes.GetBool())
static ConVarRef cl_showfirebullethitboxes("cl_showfirebullethitboxes");
if (cl_showhitboxes.GetBool() || cl_showfirebullethitboxes.GetBool())
{
cmd->debug_hitboxes = true;
}

View file

@ -35,6 +35,7 @@
ConVar sv_showimpacts("sv_showimpacts", "0", FCVAR_REPLICATED, "Shows client (red) and server (blue) bullet impact point (1=both, 2=client-only, 3=server-only)" );
ConVar weapon_accuracy_nospread( "weapon_accuracy_nospread", "0", FCVAR_REPLICATED );
ConVar cl_showfirebullethitboxes( "cl_showfirebullethitboxes", "0" );
#define CS_MASK_SHOOT (MASK_SOLID|CONTENTS_DEBRIS)
@ -463,7 +464,7 @@ void CCSPlayer::FireBullet(
#ifdef CLIENT_DLL
static ConVarRef cl_showhitboxes("cl_showhitboxes");
if( cl_showhitboxes.GetBool() )
if( cl_showhitboxes.GetBool() || cl_showfirebullethitboxes.GetBool() )
{
for (int i = 1; i <= gpGlobals->maxClients; i++)
{