Added cl_showfirebullethitboxes
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3306fd5b21
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7efea83011
2 changed files with 5 additions and 3 deletions
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@ -1333,8 +1333,9 @@ void CInput::CreateMove ( int sequence_number, float input_sample_frametime, boo
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}
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static ConVarRef cl_showhitboxes("cl_showhitboxes");
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if (cl_showhitboxes.GetBool())
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static ConVarRef cl_showfirebullethitboxes("cl_showfirebullethitboxes");
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if (cl_showhitboxes.GetBool() || cl_showfirebullethitboxes.GetBool())
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{
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cmd->debug_hitboxes = true;
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}
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@ -35,6 +35,7 @@
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ConVar sv_showimpacts("sv_showimpacts", "0", FCVAR_REPLICATED, "Shows client (red) and server (blue) bullet impact point (1=both, 2=client-only, 3=server-only)" );
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ConVar weapon_accuracy_nospread( "weapon_accuracy_nospread", "0", FCVAR_REPLICATED );
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ConVar cl_showfirebullethitboxes( "cl_showfirebullethitboxes", "0" );
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#define CS_MASK_SHOOT (MASK_SOLID|CONTENTS_DEBRIS)
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@ -463,7 +464,7 @@ void CCSPlayer::FireBullet(
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#ifdef CLIENT_DLL
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static ConVarRef cl_showhitboxes("cl_showhitboxes");
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if( cl_showhitboxes.GetBool() )
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if( cl_showhitboxes.GetBool() || cl_showfirebullethitboxes.GetBool() )
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{
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for (int i = 1; i <= gpGlobals->maxClients; i++)
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{
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