Added crosshair hitmarker
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parent
52b452c60b
commit
7d5c1d3c06
3 changed files with 50 additions and 4 deletions
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@ -2550,6 +2550,8 @@ void C_CSPlayer::FireGameEvent( IGameEvent* event )
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player->GetPlayerName(),
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player->GetPlayerName(),
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health_damages,
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health_damages,
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buffer_armor );
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buffer_armor );
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m_bHasHitPlayer = true;
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}
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}
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}
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}
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}
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}
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@ -428,6 +428,7 @@ private:
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QAngle m_angRenderAngles;
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QAngle m_angRenderAngles;
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bool m_bIsInsideLagCompensationContext;
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bool m_bIsInsideLagCompensationContext;
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bool m_bHasHitPlayer;
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};
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};
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C_CSPlayer* GetLocalOrInEyeCSPlayer( void );
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C_CSPlayer* GetLocalOrInEyeCSPlayer( void );
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@ -13,7 +13,7 @@
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#include "ammodef.h"
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#include "ammodef.h"
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#include "cs_gamerules.h"
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#include "cs_gamerules.h"
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#define ALLOW_WEAPON_SPREAD_DISPLAY 0
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#define ALLOW_WEAPON_SPREAD_DISPLAY 1
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#if defined( CLIENT_DLL )
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#if defined( CLIENT_DLL )
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@ -38,7 +38,7 @@
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#endif
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#endif
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ConVar weapon_accuracy_model( "weapon_accuracy_model", "1", FCVAR_REPLICATED );
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ConVar weapon_accuracy_model( "weapon_accuracy_model", "0", FCVAR_REPLICATED );
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// ----------------------------------------------------------------------------- //
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// ----------------------------------------------------------------------------- //
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@ -331,8 +331,8 @@ LINK_ENTITY_TO_CLASS( weapon_cs_base, CWeaponCSBase );
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ConVar cl_crosshaircolor_b( "cl_crosshaircolor_b", "50", FCVAR_CLIENTDLL | FCVAR_ARCHIVE );
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ConVar cl_crosshaircolor_b( "cl_crosshaircolor_b", "50", FCVAR_CLIENTDLL | FCVAR_ARCHIVE );
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#if ALLOW_WEAPON_SPREAD_DISPLAY
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#if ALLOW_WEAPON_SPREAD_DISPLAY
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ConVar weapon_debug_spread_show( "weapon_debug_spread_show", "0", FCVAR_CLIENTDLL | FCVAR_DEVELOPMENTONLY, "Enables display of weapon accuracy; 1: show accuracy box, 2: show box with recoil offset" );
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ConVar weapon_debug_spread_show( "weapon_debug_spread_show", "0", FCVAR_CLIENTDLL, "Enables display of weapon accuracy; 1: show accuracy box, 2: show box with recoil offset" );
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ConVar weapon_debug_spread_gap( "weapon_debug_spread_gap", "0.67", FCVAR_CLIENTDLL | FCVAR_DEVELOPMENTONLY );
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ConVar weapon_debug_spread_gap( "weapon_debug_spread_gap", "0.67", FCVAR_CLIENTDLL );
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#endif
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#endif
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// [paquin] make sure crosshair scales independent of frame rate
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// [paquin] make sure crosshair scales independent of frame rate
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@ -1230,6 +1230,49 @@ void CWeaponCSBase::DefaultTouch(CBaseEntity *pOther)
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int y1 = y0 + iBarThickness;
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int y1 = y0 + iBarThickness;
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DrawCrosshairRect( x0, y0, x1, y1, bAdditive );
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DrawCrosshairRect( x0, y0, x1, y1, bAdditive );
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}
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}
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static float flDisplayCurrentTime = 0.0f;
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static float flDisplayTime = 1.0F;
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if ( pPlayer->m_bHasHitPlayer )
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{
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flDisplayCurrentTime = gpGlobals->curtime + flDisplayTime;
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pPlayer->m_bHasHitPlayer = false;
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}
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if ( flDisplayCurrentTime >= gpGlobals->curtime )
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{
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float flAlpha = ( flDisplayCurrentTime - gpGlobals->curtime ) / flDisplayTime;
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int tocenter = 10;
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int initpos = 16;
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initpos += iCrosshairDistance * 2;
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tocenter += iCrosshairDistance * 2;
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float oldAlphaMultiplier = vgui::surface()->DrawGetAlphaMultiplier();
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vgui::surface()->DrawSetColor( r, g, b, int(flAlpha * 255.0f) );
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for ( int i = -2; i < 2; i++ )
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{
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vgui::surface()->DrawLine( iCenterX - initpos - i,
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iCenterY - initpos - i,
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iCenterX - tocenter - i,
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iCenterY - tocenter - i );
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vgui::surface()->DrawLine( iCenterX + initpos + i,
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iCenterY + initpos + i,
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iCenterX + tocenter + i,
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iCenterY + tocenter + i );
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vgui::surface()->DrawLine( iCenterX + initpos + i,
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iCenterY - initpos - i,
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iCenterX + tocenter + i,
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iCenterY - tocenter - i );
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vgui::surface()->DrawLine( iCenterX - initpos - i,
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iCenterY + initpos + i,
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iCenterX - tocenter - i,
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iCenterY + tocenter + i );
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}
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}
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}
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}
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#if ALLOW_WEAPON_SPREAD_DISPLAY
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#if ALLOW_WEAPON_SPREAD_DISPLAY
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