fix some undefined behaviors

This commit is contained in:
nillerusr 2020-11-18 17:30:58 +03:00
parent e453bdd409
commit 7bb2dbdb1e
5 changed files with 4 additions and 8 deletions

View file

@ -23,10 +23,6 @@
#define MATERIALVAR_CHAR_BUF_SIZE 512
/*#if !defined( _X360 )
#pragma pack (1)
#endif*/
ConVar mat_texture_tracking( "mat_texture_tracking", IsDebug() ? "1" : "0" );
CUtlMap<ITexture*, CInterlockedInt> s_TextureRefList( DefLessFunc( ITexture* ) );
CUtlMap<ITexture*, CInterlockedInt> *g_pTextureRefList = &s_TextureRefList;

View file

@ -3499,7 +3499,7 @@ void CShaderAPIDx8::ResetRenderState( bool bFullReset )
SetRenderState( D3DRS_CULLMODE, D3DCULL_CCW );
// No shade mode yet
m_DynamicState.m_ShadeMode = (D3DSHADEMODE)-1;
m_DynamicState.m_ShadeMode = NULL;
ShadeMode( SHADER_SMOOTH );
m_DynamicState.m_bHWMorphingEnabled = false;

View file

@ -141,7 +141,7 @@ inline unsigned GetEndMask( int numBits )
}
inline int GetBitForBitnum( int bitNum )
inline uint GetBitForBitnum( int bitNum )
{
static int bitsForBitnum[] =
{

View file

@ -155,7 +155,7 @@ public:
EGLMProgramType m_type; // vertex or pixel
uint m_nHashTag; // serial number for hashing
unsigned long m_nHashTag; // serial number for hashing
char *m_text; // copy of text passed into constructor. Can change if editable shaders is enabled.
// note - it can contain multiple flavors, so use CGLMTextSectioner to scan it and locate them

View file

@ -114,7 +114,7 @@ public:
for ( unsigned int littleBit=0; littleBit < 32; littleBit++ )
StoreLittleDWord( &g_LittleBits[littleBit], 0, 1u<<littleBit );
}
}
};
static CBitWriteMasksInit g_BitWriteMasksInit;