engine: move engine/audio/public to public/ directory
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84 changed files with 1 additions and 12 deletions
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@ -1,10 +0,0 @@
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $Workfile: $
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// $Date: $
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// $NoKeywords: $
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//=============================================================================//
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#include "audio_pch.h"
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@ -62,5 +62,5 @@
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#include "xbox/xbox_win32stubs.h"
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#include <xhv2.h>
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#elif POSIX
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#include "audio/private/posix_stubs.h"
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#include "audio/posix_stubs.h"
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#endif
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@ -107,7 +107,6 @@ IAudioDevice *IAudioDevice::AutoDetectInit( bool waveOnly )
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#elif defined( USE_SDL )
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DevMsg( "Trying SDL Audio Interface\n" );
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pDevice = Audio_CreateSDLAudioDevice();
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#ifdef NEVER
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// Jul 2012. mikesart. E-mail exchange with Ryan Gordon after figuring out that
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// Audio_CreatePulseAudioDevice() wasn't working on Ubuntu 12.04 (lots of stuttering).
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