Added sv_deadtalk
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1 changed files with 4 additions and 1 deletions
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@ -6,6 +6,7 @@
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//=============================================================================
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//=============================================================================
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#include "cbase.h"
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#include "cbase.h"
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#include "convar.h"
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#include "mp_shareddefs.h"
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#include "mp_shareddefs.h"
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#include "basemultiplayerplayer.h"
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#include "basemultiplayerplayer.h"
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@ -103,6 +104,8 @@ bool CBaseMultiplayerPlayer::SpeakConceptIfAllowed( int iConcept, const char *mo
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return SpeakIfAllowed( g_pszMPConcepts[iConcept], modifiers, pszOutResponseChosen, bufsize, filter );
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return SpeakIfAllowed( g_pszMPConcepts[iConcept], modifiers, pszOutResponseChosen, bufsize, filter );
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}
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}
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ConVar sv_deadtalk("sv_deadtalk", "1");
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// Purpose:
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// Purpose:
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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@ -121,7 +124,7 @@ bool CBaseMultiplayerPlayer::CanHearAndReadChatFrom( CBasePlayer *pPlayer )
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return false;
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return false;
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// can't hear dead players if we're alive
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// can't hear dead players if we're alive
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if ( pPlayer->m_lifeState != LIFE_ALIVE && m_lifeState == LIFE_ALIVE )
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if ( ( pPlayer->m_lifeState != LIFE_ALIVE && m_lifeState == LIFE_ALIVE ) && !sv_deadtalk.GetBool() )
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return false;
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return false;
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return true;
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return true;
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