diff --git a/game/server/gameinterface.cpp b/game/server/gameinterface.cpp index d3334989d7..e434f9d401 100644 --- a/game/server/gameinterface.cpp +++ b/game/server/gameinterface.cpp @@ -827,15 +827,6 @@ float CServerGameDLL::GetTickInterval( void ) const { float tickinterval = DEFAULT_TICK_INTERVAL; -//============================================================================= -// HPE_BEGIN: -// [Forrest] For Counter-Strike, set default tick rate of 66 and removed -tickrate command line parameter. -//============================================================================= -// Ignoring this for now, server ops are abusing it -#if !defined( TF_DLL ) && !defined( CSTRIKE_DLL ) && !defined( DOD_DLL ) -//============================================================================= -// HPE_END -//============================================================================= // override if tick rate specified in command line if ( CommandLine()->CheckParm( "-tickrate" ) ) { @@ -843,7 +834,6 @@ float CServerGameDLL::GetTickInterval( void ) const if ( tickrate > 10 ) tickinterval = 1.0f / tickrate; } -#endif return tickinterval; }