From 66b0cdfe5668d7a6d5c5d9fe49c37ab6b8f332a4 Mon Sep 17 00:00:00 2001 From: SanyaSho Date: Thu, 4 Aug 2022 00:48:42 +0300 Subject: [PATCH] game: fix previous commit --- game/shared/hl2mp/weapon_hl2mpbase.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/game/shared/hl2mp/weapon_hl2mpbase.cpp b/game/shared/hl2mp/weapon_hl2mpbase.cpp index 7499efae10..90824c7c38 100644 --- a/game/shared/hl2mp/weapon_hl2mpbase.cpp +++ b/game/shared/hl2mp/weapon_hl2mpbase.cpp @@ -283,7 +283,7 @@ void CWeaponHL2MPBase::FallThink( void ) // Since Materialize() never gets called, the weapon's respawn location is never set, so if a person picks it up, it respawns forever at // 0 0 0 on the map (infinite loop of fall, wait, respawn, not nice at all for performance and bandwidth!) - if( hasSpawnFlags( SF_NORESPAWN ) == false ) + if( HasSpawnFlags( SF_NORESPAWN ) == false ) { if( GetOriginalSpawnOrigin() == vec3_origin ) {