diff --git a/engine/host.cpp b/engine/host.cpp index b70ffe24cd..29c6e966a0 100644 --- a/engine/host.cpp +++ b/engine/host.cpp @@ -3173,7 +3173,7 @@ void _Host_RunFrame (float time) // // Now includes smoothing. - static ConVar cl_interpolation_amount_fix("cl_interpolation_amount_fix", "1"); + static ConVar cl_interpolation_amount_fix("cl_interpolation_amount_fix", "0", FCVAR_HIDDEN); static float flLastInterpolationAmountOnTick = 0.0f; float flInterpAmount = cl.m_tickRemainder / host_state.interval_per_tick; diff --git a/game/client/cstrike/c_cs_player.cpp b/game/client/cstrike/c_cs_player.cpp index 7b87444edd..c481b2c8da 100644 --- a/game/client/cstrike/c_cs_player.cpp +++ b/game/client/cstrike/c_cs_player.cpp @@ -767,7 +767,7 @@ C_CSPlayer::C_CSPlayer() : { m_angEyeAngles.Init(); - // AddVar( &m_angEyeAngles, &m_iv_angEyeAngles, LATCH_SIMULATION_VAR ); + AddVar( &m_angEyeAngles, &m_iv_angEyeAngles, LATCH_SIMULATION_VAR ); m_iLastAddonBits = m_iAddonBits = 0; m_iLastPrimaryAddon = m_iLastSecondaryAddon = WEAPON_NONE;