Fixed dedicated build
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9d8cdc284a
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5ad83143c0
4 changed files with 5 additions and 5 deletions
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@ -1437,7 +1437,7 @@ void CBaseClient::UpdateUserSettings()
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SetRate( rate, false );
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// set server to client update rate
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SetUpdateRate( m_ConVars->GetInt( "cl_updaterate", 60), false );
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SetUpdateRate( m_ConVars->GetInt( "cl_updaterate", 100), false );
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SetMaxRoutablePayloadSize( m_ConVars->GetInt( "net_maxroutable", MAX_ROUTABLE_PAYLOAD ) );
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@ -2337,7 +2337,7 @@ int NET_SendLong( INetChannel *chan, int sock, SOCKET s, const char FAR * buf, i
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// Output : void NET_SendPacket
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//-----------------------------------------------------------------------------
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ConVar net_force_compression("net_force_compression", "1");
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ConVar net_force_compression("net_force_compression", "0");
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int NET_SendPacket ( INetChannel *chan, int sock, const netadr_t &to, const unsigned char *data, int length, bf_write *pVoicePayload /* = NULL */, bool bUseCompression /*=false*/ )
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{
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@ -250,7 +250,7 @@ steam_no_good:
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WarningAndLog( "*********************************************************\n" );
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#endif
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m_eServerMode = eServerModeNoAuthentication;
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sv_lan.SetValue( true );
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sv_lan.SetValue( false );
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return;
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}
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Init(); // Steam API context init
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@ -54,8 +54,8 @@ public:
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bool BSecure() { return SteamGameServer() && SteamGameServer()->BSecure(); }
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bool BIsActive() { return SteamGameServer() && ( m_eServerMode >= eServerModeNoAuthentication ); }
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bool BLanOnly() const { return m_eServerMode == eServerModeNoAuthentication; }
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bool BWantsSecure() { return m_eServerMode == eServerModeAuthenticationAndSecure; }
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bool BLanOnly() const { return false; }
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bool BWantsSecure() { return false; }
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bool BLoggedOn() { return SteamGameServer() && SteamGameServer()->BLoggedOn(); }
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bool CompareUserID( const USERID_t & id1, const USERID_t & id2 );
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const CSteamID& GetGSSteamID();
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