Removed DEBUG_HITBOXES_ALWAYS_ON (bandwidth problems)
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c1bf6cdfcc
commit
578ed3f25d
6 changed files with 8 additions and 68 deletions
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@ -19,7 +19,7 @@
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#include "proto_version.h"
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// Flow control bytes per second limits
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#define MAX_RATE (1024*1024)
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#define MAX_RATE (16777216)
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#define MIN_RATE 1000
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#define DEFAULT_RATE 80000
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@ -50,13 +50,14 @@
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#define STREAM_CMD_ACKN 4 // acknowledged a recveived blob
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// NETWORKING INFO
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// TODO_ENHANCED: Before we had little 54k modems. It's different today.
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// This is the packet payload without any header bytes (which are attached for actual sending)
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#define NET_MAX_PAYLOAD 288000 // largest message we can send in bytes
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#define NET_MAX_PAYLOAD_V23 96000 // largest message we can send in bytes
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#define NET_MAX_PAYLOAD_BITS_V23 17 // 2^NET_MAX_PAYLOAD_BITS > NET_MAX_PAYLOAD
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// This is just the client_t->netchan.datagram buffer size (shouldn't ever need to be huge)
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#define NET_MAX_DATAGRAM_PAYLOAD 4000 // = maximum unreliable payload size
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#define NET_MAX_DATAGRAM_PAYLOAD (1<<14) // = maximum unreliable payload size
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// UDP has 28 byte headers
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#define UDP_HEADER_SIZE (20+8) // IP = 20, UDP = 8
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@ -2150,7 +2150,6 @@ void C_CSPlayer::FireGameEvent(IGameEvent* event)
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bool shouldShowImpacts = cl_showimpacts.GetInt() == 1 || cl_showimpacts.GetInt() == 3;
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bool shouldShowFireBulletHitboxes = cl_showfirebullethitboxes.GetInt() == 1 || cl_showfirebullethitboxes.GetInt() == 3;
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bool shouldShowHitboxes = cl_showhitboxes.GetInt() == 1 || cl_showhitboxes.GetInt() == 3;
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const auto showEventHitboxes = [&](float flDuration)
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{
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@ -2228,10 +2227,6 @@ void C_CSPlayer::FireGameEvent(IGameEvent* event)
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{
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showEventHitboxes(m_flDebugDuration);
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}
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else if (FStrEq(event->GetName(), "player_lag_hitboxes") && shouldShowHitboxes)
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{
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showEventHitboxes(-1.0f);
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}
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}
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@ -2339,7 +2334,7 @@ void C_CSPlayer::Simulate( void )
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if ((cl_showhitboxes.GetInt() == 1 || cl_showhitboxes.GetInt() == 2) && !IsLocalPlayer())
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{
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DrawClientHitboxes(gpGlobals->absoluteframetime, true);
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DrawClientHitboxes(gpGlobals->frametime, true);
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}
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}
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@ -1320,11 +1320,6 @@ void CInput::CreateMove ( int sequence_number, float input_sample_frametime, boo
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cmd->debug_hitboxes = CUserCmd::DEBUG_HITBOXES_OFF;
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if (cl_showhitboxes.GetBool())
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{
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cmd->debug_hitboxes |= CUserCmd::DEBUG_HITBOXES_ALWAYS_ON;
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}
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if (cl_showfirebullethitboxes.GetBool())
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{
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cmd->debug_hitboxes |= CUserCmd::DEBUG_HITBOXES_ON_FIRE;
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@ -1586,56 +1586,6 @@ void CCSPlayer::UpdateMouseoverHints()
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void CCSPlayer::PostThink()
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{
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if (m_pCurrentCommand->debug_hitboxes & CUserCmd::DEBUG_HITBOXES_ALWAYS_ON)
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{
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lagcompensation->StartLagCompensation( this, GetCurrentCommand() );
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for (int i = 1; i <= gpGlobals->maxClients; i++)
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{
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CBasePlayer* lagPlayer = UTIL_PlayerByIndex(i);
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if (!lagPlayer)
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continue;
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IGameEvent* event = gameeventmanager->CreateEvent("player_lag_hitboxes");
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if (event)
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{
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event->SetInt("userid", GetUserID());
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event->SetInt("player_index", lagPlayer->entindex());
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Vector positions[MAXSTUDIOBONES];
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QAngle angles[MAXSTUDIOBONES];
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int indexes[MAXSTUDIOBONES];
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int numhitboxes = lagPlayer->GetServerHitboxes(positions, angles, indexes);
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event->SetInt("num_hitboxes", numhitboxes);
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for (int i = 0; i < numhitboxes; i++)
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{
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char buffer[256];
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V_sprintf_safe(buffer, "hitbox_index_%i", i);
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event->SetInt(buffer, indexes[i]);
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V_sprintf_safe(buffer, "hitbox_position_x_%i", i);
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event->SetFloat(buffer, positions[indexes[i]].x);
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V_sprintf_safe(buffer, "hitbox_position_y_%i", i);
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event->SetFloat(buffer, positions[indexes[i]].y);
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V_sprintf_safe(buffer, "hitbox_position_z_%i", i);
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event->SetFloat(buffer, positions[indexes[i]].z);
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V_sprintf_safe(buffer, "hitbox_angle_x_%i", i);
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event->SetFloat(buffer, angles[indexes[i]].x);
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V_sprintf_safe(buffer, "hitbox_angle_y_%i", i);
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event->SetFloat(buffer, angles[indexes[i]].y);
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V_sprintf_safe(buffer, "hitbox_angle_z_%i", i);
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event->SetFloat(buffer, angles[indexes[i]].z);
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}
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gameeventmanager->FireEvent(event);
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}
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}
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lagcompensation->FinishLagCompensation( this );
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}
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BaseClass::PostThink();
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UpdateAddonBits();
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@ -219,7 +219,7 @@ void WriteUsercmd( bf_write *buf, const CUserCmd *to, const CUserCmd *from )
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if (to->debug_hitboxes != from->debug_hitboxes)
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{
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buf->WriteOneBit(1);
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buf->WriteUBitLong(to->debug_hitboxes, 3);
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buf->WriteUBitLong(to->debug_hitboxes, 2);
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}
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else
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{
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@ -362,7 +362,7 @@ void ReadUsercmd( bf_read *buf, CUserCmd *move, CUserCmd *from )
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if ( buf->ReadOneBit() )
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{
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move->debug_hitboxes = (CUserCmd::debug_hitboxes_t)buf->ReadUBitLong(3);
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move->debug_hitboxes = (CUserCmd::debug_hitboxes_t)buf->ReadUBitLong(2);
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}
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#if defined( HL2_DLL )
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@ -220,9 +220,8 @@ public:
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enum debug_hitboxes_t : uint8
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{
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DEBUG_HITBOXES_OFF,
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DEBUG_HITBOXES_ALWAYS_ON = 1 << 0,
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DEBUG_HITBOXES_ON_FIRE = 1 << 1,
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DEBUG_HITBOXES_ON_HIT = 1 << 2
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DEBUG_HITBOXES_ON_FIRE = 1 << 0,
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DEBUG_HITBOXES_ON_HIT = 1 << 1
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};
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uint8 debug_hitboxes;
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