add wscipt files to build vphysics and game

This commit is contained in:
nillerusr 2021-04-06 22:31:58 +03:00
parent ba2edf1a27
commit 519ecc4917
10 changed files with 1407 additions and 53 deletions

53
choreoobjects/wscript Executable file
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@ -0,0 +1,53 @@
#! /usr/bin/env python
# encoding: utf-8
from waflib import Utils
import os
top = '.'
PROJECT_NAME = 'choreoobjects'
def options(opt):
# stub
return
def configure(conf):
return
def build(bld):
source = [
'../game/shared/choreoactor.cpp',
'../game/shared/choreochannel.cpp',
'../game/shared/choreoevent.cpp',
'../game/shared/choreoscene.cpp',
'../game/shared/sceneimage.cpp'
]
includes = [
'.',
'../game/shared',
'../utils/common',
'../public/tier0',
'../public/tier1',
'../public',
'../common'
]
defines = []
libs = []
install_path = bld.env.PREFIX
bld.stlib(
source = source,
target = PROJECT_NAME,
name = PROJECT_NAME,
features = 'c cxx',
includes = includes,
defines = defines,
use = libs,
subsystem = bld.env.MSVC_SUBSYSTEM,
idx = bld.get_taskgen_count()
)

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@ -20,6 +20,7 @@ struct studiohdr_t;
#include <tier0/dbg.h>
#include <tier1/strtools.h>
#include <tier1/fmtstr.h>
#include <vstdlib/random.h>
#include <utlvector.h>

576
game/client/wscript Executable file
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#! /usr/bin/env python
# encoding: utf-8
from waflib import Utils
import os
top = '.'
PROJECT_NAME = 'client'
def options(opt):
# stub
return
def configure(conf):
conf.env.append_unique('DEFINES',[
'NO_STRING_T',
'CLIENT_DLL',
'VECTOR',
'VERSION_SAFE_STEAM_API_INTERFACES',
'strncpy=use_Q_strncpy_instead',
'strncpy=use_Q_strncpy_instead',
'USE_WEBM_FOR_REPLAY', # LINUXALL
'HL2_CLIENT_DLL'
])
def build(bld):
source = [
#'replay/replayyoutubeapi_key_sdk.cpp', [$SOURCESDK]
'game_controls/slideshowpanel.cpp',
'../../common/movieobjects/timeutils.cpp',
'hl2/C_Func_Monitor.cpp',
'geiger.cpp',
'history_resource.cpp',
'hud_weapon.cpp',
'train.cpp',
'../shared/weapon_parse_default.cpp',
'../shared/achievement_saverestore.cpp',
'../shared/achievementmgr.cpp',
'../shared/achievements_hlx.cpp',
'achievement_notification_panel.cpp',
'../shared/activitylist.cpp',
'alphamaterialproxy.cpp',
'../shared/ammodef.cpp',
'animatedentitytextureproxy.cpp',
'animatedoffsettextureproxy.cpp',
'animatedtextureproxy.cpp',
'AnimateSpecificTextureProxy.cpp',
'../shared/animation.cpp',
'../shared/base_playeranimstate.cpp',
'../shared/baseachievement.cpp',
'baseanimatedtextureproxy.cpp',
'baseclientrendertargets.cpp',
'../shared/basecombatcharacter_shared.cpp',
'../shared/basecombatweapon_shared.cpp',
'../shared/baseentity_shared.cpp',
'../shared/basegrenade_shared.cpp',
'../shared/baseparticleentity.cpp',
'../shared/baseplayer_shared.cpp',
'../shared/baseprojectile.cpp',
'../shared/baseviewmodel_shared.cpp',
'beamdraw.cpp',
'../shared/beam_shared.cpp',
'../../public/bone_accessor.cpp',
'bone_merge_cache.cpp',
'c_ai_basehumanoid.cpp',
'c_ai_basenpc.cpp',
'c_baseanimating.cpp',
'c_baseanimatingoverlay.cpp',
'c_basecombatcharacter.cpp',
'c_basecombatweapon.cpp',
'c_basedoor.cpp',
'c_baseentity.cpp',
'c_baseflex.cpp',
'c_baseplayer.cpp',
'c_baseviewmodel.cpp',
'c_breakableprop.cpp',
'c_colorcorrection.cpp',
'c_colorcorrectionvolume.cpp',
'c_dynamiclight.cpp',
'c_entitydissolve.cpp',
'c_entityparticletrail.cpp',
'c_env_fog_controller.cpp',
'c_env_particlescript.cpp',
'c_env_projectedtexture.cpp',
'c_env_screenoverlay.cpp',
'c_env_tonemap_controller.cpp',
'c_fire_smoke.cpp',
'c_fish.cpp',
'c_func_areaportalwindow.cpp',
'c_func_breakablesurf.cpp',
'c_func_conveyor.cpp',
'c_func_dust.cpp',
'c_func_lod.cpp',
'c_func_occluder.cpp',
'c_func_reflective_glass.cpp',
'c_func_rotating.cpp',
'c_func_smokevolume.cpp',
'c_func_tracktrain.cpp',
'c_gib.cpp',
'c_hairball.cpp',
'c_info_overlay_accessor.cpp',
'c_lightglow.cpp',
'C_MaterialModifyControl.cpp',
'c_particle_system.cpp',
'c_physbox.cpp',
'c_physicsprop.cpp',
'c_physmagnet.cpp',
'c_pixel_visibility.cpp',
'c_plasma.cpp',
'c_playerresource.cpp',
'c_point_camera.cpp',
'c_point_commentary_node.cpp',
'c_props.cpp',
'c_ragdoll_manager.cpp',
'c_rope.cpp',
'c_rumble.cpp',
'c_sceneentity.cpp',
'c_shadowcontrol.cpp',
'c_slideshow_display.cpp',
'c_soundscape.cpp',
'c_spotlight_end.cpp',
'c_sprite.cpp',
'c_sprite_perfmonitor.cpp',
'c_sun.cpp',
'c_team.cpp',
'c_tesla.cpp',
'c_test_proxytoggle.cpp',
'c_user_message_register.cpp',
'c_vehicle_choreo_generic.cpp',
'c_vehicle_jeep.cpp',
'c_vguiscreen.cpp',
'hl2/c_waterbullet.cpp',
'hl2/hud_autoaim.cpp',
'C_WaterLODControl.cpp',
'c_world.cpp',
'../shared/cam_thirdperson.cpp',
'camomaterialproxy.cpp',
'cdll_client_int.cpp',
'cdll_bounded_cvars.cpp',
'cdll_util.cpp',
'cl_mat_stub.cpp',
'classmap.cpp',
'client_factorylist.cpp',
'client_thinklist.cpp',
'client_virtualreality.cpp',
'clienteffectprecachesystem.cpp',
'cliententitylist.cpp',
'clientleafsystem.cpp',
'clientmode_shared.cpp',
'clientshadowmgr.cpp',
'clientsideeffects.cpp',
'clientsideeffects_test.cpp',
'clientsteamcontext.cpp',
'colorcorrectionmgr.cpp',
'commentary_modelviewer.cpp',
'../shared/collisionproperty.cpp',
'../shared/death_pose.cpp',
'../shared/debugoverlay_shared.cpp',
'../shared/decals.cpp',
'detailobjectsystem.cpp',
'dummyproxy.cpp',
'../shared/effect_dispatch_data.cpp',
'EffectsClient.cpp',
'../shared/ehandle.cpp',
'../shared/entitylist_base.cpp',
'entityoriginmaterialproxy.cpp',
'../shared/EntityParticleTrail_Shared.cpp',
'../shared/env_detail_controller.cpp',
'../shared/env_wind_shared.cpp',
'../shared/eventlist.cpp',
'flashlighteffect.cpp',
'../shared/func_ladder.cpp',
'functionproxy.cpp',
'fx_blood.cpp',
'fx_cube.cpp',
'fx_explosion.cpp',
'fx_fleck.cpp',
'fx_impact.cpp',
'fx_interpvalue.cpp',
'fx_quad.cpp',
'fx_shelleject.cpp',
'fx_staticline.cpp',
'fx_tracer.cpp',
'fx_trail.cpp',
'fx_water.cpp',
'../shared/gamemovement.cpp',
'../shared/gamerules.cpp',
'../shared/gamerules_register.cpp',
'../shared/GameStats.cpp',
'../shared/gamestringpool.cpp',
'gametrace_client.cpp',
'../shared/gamevars_shared.cpp',
'glow_outline_effect.cpp',
'glow_overlay.cpp',
'../shared/hintmessage.cpp',
'../shared/hintsystem.cpp',
'hltvcamera.cpp',
'hud.cpp',
'hud_animationinfo.cpp',
'hud_basechat.cpp',
'hud_basetimer.cpp',
'hud_bitmapnumericdisplay.cpp',
'hud_closecaption.cpp',
'hud_crosshair.cpp',
'hud_element_helper.cpp',
'hl2/hud_filmdemo.cpp',
'hl2/hud_hdrdemo.cpp',
'hud_hintdisplay.cpp',
'hud_msg.cpp',
'hud_numericdisplay.cpp',
'hud_pdump.cpp',
'hud_redraw.cpp',
'hud_vehicle.cpp',
'../shared/igamesystem.cpp',
'in_camera.cpp',
'in_joystick.cpp',
'in_main.cpp',
'in_steamcontroller.cpp',
'initializer.cpp',
'interpolatedvar.cpp',
'IsNPCProxy.cpp',
'lampbeamproxy.cpp',
'lamphaloproxy.cpp',
'../shared/mapentities_shared.cpp',
'mathproxy.cpp',
'matrixproxy.cpp',
'menu.cpp',
'message.cpp',
'movehelper_client.cpp',
'../shared/movevars_shared.cpp',
'../shared/multiplay_gamerules.cpp',
'../shared/obstacle_pushaway.cpp',
'panelmetaclassmgr.cpp',
'particle_collision.cpp',
'particle_litsmokeemitter.cpp',
'../shared/particle_parse.cpp',
'../shared/particle_property.cpp',
'particle_proxies.cpp',
'particle_simple3d.cpp',
'particlemgr.cpp',
'particles_attractor.cpp',
'particles_ez.cpp',
'particles_localspace.cpp',
'particles_new.cpp',
'particles_simple.cpp',
'../shared/particlesystemquery.cpp',
'perfvisualbenchmark.cpp',
'physics.cpp',
'physics_main_client.cpp',
'../shared/physics_main_shared.cpp',
'../shared/physics_saverestore.cpp',
'../shared/physics_shared.cpp',
'physpropclientside.cpp',
'playerandobjectenumerator.cpp',
'playerspawncache.cpp',
'../shared/point_bonusmaps_accessor.cpp',
'../shared/point_posecontroller.cpp',
'../shared/precache_register.cpp',
'../shared/predictableid.cpp',
'prediction.cpp',
'../shared/predictioncopy.cpp',
'../shared/props_shared.cpp',
'proxyentity.cpp',
'ProxyHealth.cpp',
'proxyplayer.cpp',
'proxypupil.cpp',
'ragdoll.cpp',
'../shared/ragdoll_shared.cpp',
'recvproxy.cpp',
'basepresence.cpp', #[$WIN32||$POSIX]
#'basepresence_xbox.cpp', [$X360]
'../shared/rope_helpers.cpp',
'../shared/saverestore.cpp',
'../shared/sceneentity_shared.cpp',
'ScreenSpaceEffects.cpp',
'../shared/sequence_Transitioner.cpp',
'simple_keys.cpp',
'../shared/simtimer.cpp',
'../shared/singleplay_gamerules.cpp',
'../shared/SoundEmitterSystem.cpp',
'../shared/soundenvelope.cpp',
'../../public/SoundParametersInternal.cpp',
'splinepatch.cpp',
'../shared/Sprite.cpp',
'spritemodel.cpp',
'../shared/SpriteTrail.cpp',
'../shared/studio_shared.cpp',
'studio_stats.cpp',
'../shared/takedamageinfo.cpp',
'../shared/teamplay_gamerules.cpp',
'../shared/teamplayroundbased_gamerules.cpp',
'../shared/test_ehandle.cpp',
'text_message.cpp',
'texturescrollmaterialproxy.cpp',
'timematerialproxy.cpp',
'toggletextureproxy.cpp',
'../shared/usercmd.cpp',
'../shared/usermessages.cpp',
'../shared/util_shared.cpp',
'../shared/vehicle_viewblend_shared.cpp',
'vgui_avatarimage.cpp',
'vgui_basepanel.cpp',
'vgui_bitmapbutton.cpp',
'vgui_bitmapimage.cpp',
'vgui_bitmappanel.cpp',
'vgui_schemevisualizer.cpp',
'vgui_centerstringpanel.cpp',
'vgui_consolepanel.cpp',
'vgui_debugoverlaypanel.cpp',
'vgui_fpspanel.cpp',
'vgui_game_viewport.cpp',
'vgui_grid.cpp',
'vgui_int.cpp',
'vgui_loadingdiscpanel.cpp',
'vgui_messagechars.cpp',
'vgui_netgraphpanel.cpp',
'vgui_slideshow_display_screen.cpp',
'view.cpp',
'view_beams.cpp',
'view_effects.cpp',
'view_scene.cpp',
'viewangleanim.cpp',
'ViewConeImage.cpp',
'viewdebug.cpp',
'viewpostprocess.cpp',
'viewrender.cpp',
'../shared/voice_banmgr.cpp',
'../shared/voice_status.cpp',
'warp_overlay.cpp',
'WaterLODMaterialProxy.cpp',
'../shared/weapon_parse.cpp',
'weapon_selection.cpp',
'weapons_resource.cpp',
'WorldDimsProxy.cpp',
'vgui_video.cpp',
'vgui_video_player.cpp',
'../shared/mp_shareddefs.cpp',
'../client/c_vote_controller.cpp',
'../../public/haptics/haptic_msgs.cpp', #[!$X360]
#'../../public/haptics/haptic_utils.cpp', [$WIN32&&!$X360]
'sixense/in_sixense.cpp',
'sixense/in_sixense_gesture_bindings.cpp',
'../shared/sixense/sixense_convars.cpp',
'../../public/bone_setup.cpp',
'../../public/posedebugger.cpp',
'../../public/client_class.cpp',
'../../common/compiledcaptionswap.cpp',
'../../public/collisionutils.cpp',
'../../public/crtmemdebug.cpp',
'../../public/dt_recv.cpp',
'../../public/dt_utlvector_common.cpp',
'../../public/dt_utlvector_recv.cpp',
'../../public/filesystem_helpers.cpp',
'../../public/interpolatortypes.cpp',
'../shared/interval.cpp',
'../../common/language.cpp',
'../../public/networkvar.cpp',
'../../common/randoverride.cpp',
'../../common/steamid.cpp',
'../../public/rope_physics.cpp',
'../../public/scratchpad3d.cpp',
'../../public/ScratchPadUtils.cpp',
'../../public/sentence.cpp',
'../shared/sheetsimulator.cpp',
'../../public/simple_physics.cpp',
'../../public/stringregistry.cpp',
'../../public/studio.cpp',
'../../public/vallocator.cpp',
'../../public/vgui_controls/vgui_controls.cpp',
'../../public/jigglebones.cpp',
'hud_lcd.cpp',
'in_mouse.cpp',
'mumble.cpp',
'../../public/renamed_recvtable_compat.cpp',
'rendertexture.cpp',
'c_basetempentity.cpp',
'c_effects.cpp',
'c_impact_effects.cpp',
'c_movie_explosion.cpp',
'c_particle_fire.cpp',
'c_particle_smokegrenade.cpp',
'c_prop_vehicle.cpp',
'c_recipientfilter.cpp',
'c_smoke_trail.cpp',
'c_smokestack.cpp',
'c_steamjet.cpp',
'c_stickybolt.cpp',
'c_te.cpp',
'c_te_armorricochet.cpp',
'c_te_basebeam.cpp',
'c_te_beamentpoint.cpp',
'c_te_beaments.cpp',
'c_te_beamfollow.cpp',
'c_te_beamlaser.cpp',
'c_te_beampoints.cpp',
'c_te_beamring.cpp',
'c_te_beamringpoint.cpp',
'c_te_beamspline.cpp',
'c_te_bloodsprite.cpp',
'c_te_bloodstream.cpp',
'c_te_breakmodel.cpp',
'c_te_bspdecal.cpp',
'c_te_bubbles.cpp',
'c_te_bubbletrail.cpp',
'c_te_clientprojectile.cpp',
'c_te_decal.cpp',
'c_te_dynamiclight.cpp',
'c_te_effect_dispatch.cpp',
'c_te_energysplash.cpp',
'c_te_explosion.cpp',
'c_te_fizz.cpp',
'c_te_footprint.cpp',
'c_te_glassshatter.cpp',
'c_te_glowsprite.cpp',
'c_te_impact.cpp',
'c_te_killplayerattachments.cpp',
'c_te_largefunnel.cpp',
'c_te_legacytempents.cpp',
'c_te_muzzleflash.cpp',
'c_te_particlesystem.cpp',
'c_te_physicsprop.cpp',
'c_te_playerdecal.cpp',
'c_te_projecteddecal.cpp',
'c_te_showline.cpp',
'c_te_smoke.cpp',
'c_te_sparks.cpp',
'c_te_sprite.cpp',
'c_te_spritespray.cpp',
'c_te_worlddecal.cpp',
'c_testtraceline.cpp',
'c_tracer.cpp',
'fx.cpp',
'fx_discreetline.cpp',
'fx_envelope.cpp',
'fx_line.cpp',
'fx_sparks.cpp',
'particlesphererenderer.cpp',
'smoke_fog_overlay.cpp',
'game_controls/baseviewport.cpp',
'game_controls/basemodelpanel.cpp',
'game_controls/basemodel_panel.cpp',
'game_controls/ClientScoreBoardDialog.cpp',
'game_controls/commandmenu.cpp',
'game_controls/intromenu.cpp',
'game_controls/MapOverview.cpp',
'game_controls/NavProgress.cpp',
'game_controls/SpectatorGUI.cpp',
'game_controls/teammenu.cpp',
'game_controls/vguitextwindow.cpp',
'game_controls/IconPanel.cpp',
'mp3player.cpp',
'../../public/tools/bonelist.cpp',
'entity_client_tools.cpp',
'toolframework_client.cpp',
'hud_chat.cpp',
'c_team_objectiveresource.cpp',
'../shared/hl2/basehlcombatweapon_shared.cpp',
'../shared/hl2/achievements_hl2.cpp',
'hl2/c_antlion_dust.cpp',
'hl2/c_ar2_explosion.cpp',
'hl2/c_barnacle.cpp',
'hl2/c_barney.cpp',
'hl2/c_basehelicopter.cpp',
'hl2/c_basehlcombatweapon.cpp',
'hl2/c_basehlplayer.cpp',
'hl2/c_citadel_effects.cpp',
'hl2/c_corpse.cpp',
'hl2/c_env_alyxtemp.cpp',
'hl2/c_env_headcrabcanister.cpp',
'hl2/c_env_starfield.cpp',
'hl2/c_func_tankmortar.cpp',
'hl2/c_hl2_playerlocaldata.cpp',
'hl2/c_info_teleporter_countdown.cpp',
'hl2/c_npc_antlionguard.cpp',
'hl2/c_npc_combinegunship.cpp',
'hl2/c_npc_manhack.cpp',
'hl2/c_npc_rollermine.cpp',
'hl2/c_plasma_beam_node.cpp',
'hl2/c_prop_combine_ball.cpp',
'hl2/c_rotorwash.cpp',
'hl2/c_script_intro.cpp',
'../shared/script_intro_shared.cpp',
'hl2/c_strider.cpp',
'hl2/c_te_concussiveexplosion.cpp',
'hl2/c_te_flare.cpp',
'hl2/c_thumper_dust.cpp',
'hl2/c_vehicle_airboat.cpp',
'hl2/c_vehicle_cannon.cpp',
'hl2/c_vehicle_crane.cpp',
'hl2/c_vehicle_prisoner_pod.cpp',
'hl2/c_weapon__stubs_hl2.cpp',
'hl2/c_weapon_crossbow.cpp',
'hl2/c_weapon_physcannon.cpp',
'hl2/c_weapon_stunstick.cpp',
'hl2/clientmode_hlnormal.cpp',
'death.cpp',
'../shared/hl2/env_headcrabcanister_shared.cpp',
'hl2/fx_antlion.cpp',
'hl2/fx_bugbait.cpp',
'hl2/fx_hl2_impacts.cpp',
'hl2/fx_hl2_tracers.cpp',
'hl2/hl2_clientmode.cpp',
'../shared/hl2/hl2_gamerules.cpp',
'../shared/hl2/hl2_usermessages.cpp',
'../shared/hl2/hl_gamemovement.cpp',
'hl2/hl_in_main.cpp',
'hl2/hl_prediction.cpp',
'hl2/hud_ammo.cpp',
'hl2/hud_battery.cpp',
'hl2/hud_blood.cpp',
'hl2/hud_credits.cpp',
'hl2/hud_damageindicator.cpp',
'hl2/hud_flashlight.cpp',
'hl2/hud_health.cpp',
'hl2/hud_poisondamageindicator.cpp',
'hud_posture.cpp',
'hl2/hud_quickinfo.cpp',
'hud_squadstatus.cpp',
'hl2/hud_suitpower.cpp',
'hl2/hud_weaponselection.cpp',
'hl2/hud_zoom.cpp',
'hl2/shieldproxy.cpp',
'hl2/vgui_rootpanel_hl2.cpp',
'episodic/c_vort_charge_token.cpp'
]
includes = [
'.',
'game_controls',
'hl2',
'hl2/elements',
'../shared/hl2',
'../../common',
'../../public',
'../../public/tier0',
'../../public/tier1',
'../../vgui2/include',
'../../vgui2/controls',
'../shared'
]
defines = []
libs = [
'tier0',
'particles',
'dmxloader',
'vgui_controls',
'matsys_controls',
'tier1',
'tier2',
'tier3',
'mathlib',
'vstdlib',
'choreoobjects',
'steam_api',
'bitmap',
'vtf',
'RT'
]
install_path = bld.env.PREFIX
bld.shlib(
source = source,
target = PROJECT_NAME,
name = PROJECT_NAME,
features = 'c cxx',
includes = includes,
defines = defines,
use = libs,
install_path = install_path,
subsystem = bld.env.MSVC_SUBSYSTEM,
idx = bld.get_taskgen_count()
)

618
game/server/wscript Executable file
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@ -0,0 +1,618 @@
#! /usr/bin/env python
# encoding: utf-8
from waflib import Utils
import os
top = '.'
PROJECT_NAME = 'server'
def options(opt):
# stub
return
def configure(conf):
conf.env.append_unique('DEFINES', [
'GAME_DLL',
'VECTOR',
'VERSION_SAFE_STEAM_API_INTERFACES',
'PROTECTED_THINGS_ENABLE'
'sprintf=use_Q_snprintf_instead_of_sprintf',
'strncpy=use_Q_strncpy_instead',
'_snprintf=use_Q_snprintf_instead',
'HL2_DLL',
'USES_SAVERESTORE'
])
def build(bld):
print(bld)
source = [
'../shared/achievement_saverestore.cpp',
'../shared/achievementmgr.cpp',
'../shared/achievements_hlx.cpp',
'../shared/activitylist.cpp',
'ai_activity.cpp',
'ai_baseactor.cpp',
'ai_basehumanoid.cpp',
'ai_basenpc.cpp',
'ai_basenpc_flyer.cpp',
'ai_basenpc_flyer_new.cpp',
'ai_basenpc_movement.cpp',
'ai_basenpc_physicsflyer.cpp',
'ai_basenpc_schedule.cpp',
'ai_basenpc_squad.cpp',
'ai_behavior.cpp',
'ai_behavior_assault.cpp',
'ai_behavior_fear.cpp',
'ai_behavior_follow.cpp',
'ai_behavior_lead.cpp',
'ai_behavior_rappel.cpp',
'ai_behavior_standoff.cpp',
'ai_blended_movement.cpp',
'ai_concommands.cpp',
'ai_condition.cpp',
'AI_Criteria.cpp',
'ai_default.cpp',
'ai_dynamiclink.cpp',
'ai_event.cpp',
'ai_goalentity.cpp',
'ai_hint.cpp',
'ai_hull.cpp',
'ai_initutils.cpp',
'AI_Interest_Target.cpp',
'ai_link.cpp',
'ai_localnavigator.cpp',
'ai_looktarget.cpp',
'ai_memory.cpp',
'ai_motor.cpp',
'ai_moveprobe.cpp',
'ai_moveshoot.cpp',
'ai_movesolver.cpp',
'ai_namespaces.cpp',
'ai_navigator.cpp',
'ai_network.cpp',
'ai_networkmanager.cpp',
'ai_node.cpp',
'ai_pathfinder.cpp',
'ai_planesolver.cpp',
'ai_playerally.cpp',
'AI_ResponseSystem.cpp',
'ai_route.cpp',
'ai_saverestore.cpp',
'ai_schedule.cpp',
'ai_scriptconditions.cpp',
'ai_senses.cpp',
'ai_sentence.cpp',
'ai_speech.cpp',
'ai_speechfilter.cpp',
'ai_squad.cpp',
'ai_squadslot.cpp',
'ai_tacticalservices.cpp',
'ai_task.cpp',
'ai_trackpather.cpp',
'ai_utils.cpp',
'ai_waypoint.cpp',
'../shared/ammodef.cpp',
'../shared/animation.cpp',
'../shared/base_playeranimstate.cpp',
'base_transmit_proxy.cpp',
'../shared/baseachievement.cpp',
'baseanimating.cpp',
'BaseAnimatingOverlay.cpp',
'basecombatcharacter.cpp',
'../shared/basecombatcharacter_shared.cpp',
'basecombatweapon.cpp',
'../shared/basecombatweapon_shared.cpp',
'baseentity.cpp',
'../shared/baseentity_shared.cpp',
'baseflex.cpp',
'../shared/basegrenade_shared.cpp',
'basemultiplayerplayer.cpp',
'../shared/baseparticleentity.cpp',
'../shared/baseplayer_shared.cpp',
'../shared/baseprojectile.cpp',
'baseviewmodel.cpp',
'../shared/baseviewmodel_shared.cpp',
'../shared/beam_shared.cpp',
'bitstring.cpp',
'bmodels.cpp',
'buttons.cpp',
'cbase.cpp',
'client.cpp',
'../shared/collisionproperty.cpp',
'colorcorrection.cpp',
'colorcorrectionvolume.cpp',
'CommentarySystem.cpp',
'controlentities.cpp',
'cplane.cpp',
'CRagdollMagnet.cpp',
'damagemodifier.cpp',
'../shared/death_pose.cpp',
'../shared/debugoverlay_shared.cpp',
'../shared/decals.cpp',
'doors.cpp',
'dynamiclight.cpp',
'../shared/effect_dispatch_data.cpp',
'effects.cpp',
'EffectsServer.cpp',
'../shared/ehandle.cpp',
'entityblocker.cpp',
'EntityDissolve.cpp',
'EntityFlame.cpp',
'entitylist.cpp',
'../shared/entitylist_base.cpp',
'EntityParticleTrail.cpp',
'../shared/EntityParticleTrail_Shared.cpp',
'env_debughistory.cpp',
'../shared/env_detail_controller.cpp',
'env_effectsscript.cpp',
'env_entity_maker.cpp',
'env_particlescript.cpp',
'env_player_surface_trigger.cpp',
'env_projectedtexture.cpp',
'env_screenoverlay.cpp',
'env_texturetoggle.cpp',
'env_tonemap_controller.cpp',
'../shared/env_wind_shared.cpp',
'env_zoom.cpp',
'EnvBeam.cpp',
'EnvFade.cpp',
'EnvHudHint.cpp',
'EnvLaser.cpp',
'EnvMessage.cpp',
'envmicrophone.cpp',
'EnvShake.cpp',
'EnvSpark.cpp',
'../shared/eventlist.cpp',
'EventLog.cpp',
'explode.cpp',
'filters.cpp',
'fire.cpp',
'fire_smoke.cpp',
'fish.cpp',
'fogcontroller.cpp',
'fourwheelvehiclephysics.cpp',
'func_areaportal.cpp',
'func_areaportalbase.cpp',
'func_areaportalwindow.cpp',
'func_break.cpp',
'func_breakablesurf.cpp',
'func_dust.cpp',
'../shared/func_ladder.cpp',
'func_ladder_endpoint.cpp',
'func_lod.cpp',
'func_movelinear.cpp',
'func_occluder.cpp',
'func_reflective_glass.cpp',
'func_smokevolume.cpp',
'game.cpp',
'game_ui.cpp',
'gameinterface.cpp',
'../shared/gamemovement.cpp',
'../shared/gamerules.cpp',
'../shared/gamerules_register.cpp',
'../shared/GameStats.cpp',
'../shared/gamestringpool.cpp',
'gametrace_dll.cpp',
'../shared/gamevars_shared.cpp',
'gameweaponmanager.cpp',
'genericactor.cpp',
'genericmonster.cpp',
'gib.cpp',
'globals.cpp',
'globalstate.cpp',
'guntarget.cpp',
'h_ai.cpp',
'hierarchy.cpp',
'hltvdirector.cpp',
'../shared/hintmessage.cpp',
'../shared/hintsystem.cpp',
'../shared/igamesystem.cpp',
'info_camera_link.cpp',
'info_overlay_accessor.cpp',
'intermission.cpp',
'item_world.cpp',
'lightglow.cpp',
'lights.cpp',
'logic_measure_movement.cpp',
'logic_navigation.cpp',
'logicauto.cpp',
'logicentities.cpp',
'logicrelay.cpp',
'mapentities.cpp',
'../shared/mapentities_shared.cpp',
'maprules.cpp',
'MaterialModifyControl.cpp',
'message_entity.cpp',
'modelentities.cpp',
'../shared/ModelSoundsCache.cpp',
'movehelper_server.cpp',
'movement.cpp',
'../shared/movevars_shared.cpp',
'../shared/multiplay_gamerules.cpp',
'ndebugoverlay.cpp',
'npc_vehicledriver.cpp',
'../shared/obstacle_pushaway.cpp',
'particle_light.cpp',
'../shared/particle_parse.cpp',
'particle_system.cpp',
'../shared/particlesystemquery.cpp',
'pathcorner.cpp',
'pathtrack.cpp',
'phys_controller.cpp',
'physconstraint.cpp',
'physics.cpp',
'physics_bone_follower.cpp',
'physics_cannister.cpp',
'physics_fx.cpp',
'physics_impact_damage.cpp',
'physics_main.cpp',
'../shared/physics_main_shared.cpp',
'physics_npc_solver.cpp',
'physics_prop_ragdoll.cpp',
'../shared/physics_saverestore.cpp',
'../shared/physics_shared.cpp',
'physobj.cpp',
'player.cpp',
'player_command.cpp',
'player_lagcompensation.cpp',
'player_pickup.cpp',
'player_resource.cpp',
'playerinfomanager.cpp',
'playerlocaldata.cpp',
'plugin_check.cpp',
'../shared/point_bonusmaps_accessor.cpp',
'point_camera.cpp',
'point_devshot_camera.cpp',
'point_playermoveconstraint.cpp',
'../shared/point_posecontroller.cpp',
'point_spotlight.cpp',
'point_template.cpp',
'pointanglesensor.cpp',
'PointAngularVelocitySensor.cpp',
'pointhurt.cpp',
'pointteleport.cpp',
'../shared/precache_register.cpp',
'../shared/predictableid.cpp',
'props.cpp',
'../shared/props_shared.cpp',
'../shared/querycache.cpp',
'ragdoll_manager.cpp',
'../shared/ragdoll_shared.cpp',
'RagdollBoogie.cpp',
'recipientfilter.cpp',
'rope.cpp',
'../shared/rope_helpers.cpp',
'../shared/saverestore.cpp',
'saverestore_gamedll.cpp',
'../shared/SceneCache.cpp',
'sceneentity.cpp',
'../shared/sceneentity_shared.cpp',
'scratchpad_gamedll_helpers.cpp',
'scripted.cpp',
'scriptedtarget.cpp',
'sendproxy.cpp',
'../shared/sequence_Transitioner.cpp',
'../server/serverbenchmark_base.cpp',
'ServerNetworkProperty.cpp',
'shadowcontrol.cpp',
'../shared/simtimer.cpp',
'../shared/singleplay_gamerules.cpp',
'SkyCamera.cpp',
'slideshow_display.cpp',
'sound.cpp',
'../shared/SoundEmitterSystem.cpp',
'soundent.cpp',
'../shared/soundenvelope.cpp',
'../../public/SoundParametersInternal.cpp',
'soundscape.cpp',
'soundscape_system.cpp',
'spotlightend.cpp',
'../shared/Sprite.cpp',
'sprite_perfmonitor.cpp',
'../shared/studio_shared.cpp',
'subs.cpp',
'sun.cpp',
'tactical_mission.cpp',
'../shared/takedamageinfo.cpp',
'tanktrain.cpp',
'team.cpp',
'../shared/teamplay_gamerules.cpp',
'TemplateEntities.cpp',
'tempmonster.cpp',
'tesla.cpp',
'../shared/test_ehandle.cpp',
'test_proxytoggle.cpp',
'test_stressentities.cpp',
'testfunctions.cpp',
'testtraceline.cpp',
'textstatsmgr.cpp',
'timedeventmgr.cpp',
'trains.cpp',
'triggers.cpp',
'../shared/usercmd.cpp',
'util.cpp',
'../shared/util_shared.cpp',
'variant_t.cpp',
'vehicle_base.cpp',
'vehicle_baseserver.cpp',
'../shared/vehicle_viewblend_shared.cpp',
'vguiscreen.cpp',
'../shared/voice_gamemgr.cpp',
'waterbullet.cpp',
'WaterLODControl.cpp',
'wcedit.cpp',
'../shared/weapon_parse.cpp',
'../shared/weapon_proficiency.cpp',
'weight_button.cpp',
'world.cpp',
'../shared/mp_shareddefs.cpp',
'../server/vote_controller.cpp',
'../../public/haptics/haptic_msgs.cpp',
# '../../public/haptics/haptic_utils.cpp', [$WIN32]
'../../public/bone_setup.cpp',
'../../public/collisionutils.cpp',
'../../public/dt_send.cpp',
'../../public/dt_utlvector_common.cpp',
'../../public/dt_utlvector_send.cpp',
'../../public/editor_sendcommand.cpp',
'../../public/filesystem_helpers.cpp',
'gamehandle.cpp',
'h_export.cpp',
'init_factory.cpp',
'../../public/interpolatortypes.cpp',
'../../game/shared/interval.cpp',
'../../public/keyframe/keyframe.cpp',
'../../common/language.cpp',
'../../common/steamid.cpp',
'../../public/map_utils.cpp',
'../../public/networkvar.cpp',
'../../common/randoverride.cpp',
'../../public/registry.cpp',
'../../public/rope_physics.cpp',
'../../public/scratchpad3d.cpp',
'../../public/ScratchPadUtils.cpp',
'../../public/server_class.cpp',
'../../game/shared/sheetsimulator.cpp',
'../../public/simple_physics.cpp',
'../../public/stringregistry.cpp',
'../../public/studio.cpp',
'GameStats_BasicStatsFunctions.cpp',
'basetempentity.cpp',
'event_tempentity_tester.cpp',
'movie_explosion.cpp',
'particle_fire.cpp',
'particle_smokegrenade.cpp',
'plasma.cpp',
'smokestack.cpp',
'smoke_trail.cpp',
'../shared/SpriteTrail.cpp',
'steamjet.cpp',
'te.cpp',
'te_armorricochet.cpp',
'te_basebeam.cpp',
'te_beamentpoint.cpp',
'te_beaments.cpp',
'te_beamfollow.cpp',
'te_beamlaser.cpp',
'te_beampoints.cpp',
'te_beamring.cpp',
'te_beamringpoint.cpp',
'te_beamspline.cpp',
'te_bloodsprite.cpp',
'te_bloodstream.cpp',
'te_breakmodel.cpp',
'te_bspdecal.cpp',
'te_bubbles.cpp',
'te_bubbletrail.cpp',
'te_clientprojectile.cpp',
'te_decal.cpp',
'te_dynamiclight.cpp',
'te_effect_dispatch.cpp',
'te_energysplash.cpp',
'te_explosion.cpp',
'te_fizz.cpp',
'te_footprintdecal.cpp',
'hl2/te_gaussexplosion.cpp',
'te_glassshatter.cpp',
'te_glowsprite.cpp',
'te_impact.cpp',
'te_killplayerattachments.cpp',
'te_largefunnel.cpp',
'te_muzzleflash.cpp',
'te_particlesystem.cpp',
'te_physicsprop.cpp',
'te_playerdecal.cpp',
'te_projecteddecal.cpp',
'te_showline.cpp',
'te_smoke.cpp',
'te_sparks.cpp',
'te_sprite.cpp',
'te_spritespray.cpp',
'te_worlddecal.cpp',
'../shared/usermessages.cpp',
'entity_tools_server.cpp',
'toolframework_server.cpp'
] + [
'ai_eventresponse.cpp',
'ai_relationship.cpp',
'base_gameinterface.cpp',
'basegrenade_concussion.cpp',
'basegrenade_contact.cpp',
'basegrenade_timed.cpp',
'hl2/Func_Monitor.cpp',
'grenadethrown.cpp',
'h_cycler.cpp',
'logic_achievement.cpp',
'monstermaker.cpp',
'../shared/hl2/survival_gamerules.cpp',
'team_spawnpoint.cpp',
'vehicle_choreo_generic.cpp',
'../shared/weapon_parse_default.cpp',
'../shared/hl2/achievements_hl2.cpp',
'hl2/ai_allymanager.cpp',
'hl2/ai_behavior_actbusy.cpp',
'hl2/ai_behavior_functank.cpp',
'hl2/ai_behavior_holster.cpp',
'hl2/ai_behavior_operator.cpp',
'hl2/ai_behavior_police.cpp',
'hl2/ai_goal_police.cpp',
'hl2/ai_spotlight.cpp',
'hl2/antlion_dust.cpp',
'hl2/antlion_maker.cpp',
'hl2/ar2_explosion.cpp',
'basebludgeonweapon.cpp',
'hl2/basehlcombatweapon.cpp',
'../shared/hl2/basehlcombatweapon_shared.cpp',
'hl2/cbasehelicopter.cpp',
'hl2/cbasespriteprojectile.cpp',
'hl2/citadel_effects.cpp',
'hl2/combine_mine.cpp',
'hl2/env_alyxemp.cpp',
'hl2/env_headcrabcanister.cpp',
'../shared/hl2/env_headcrabcanister_shared.cpp',
'hl2/env_speaker.cpp',
'hl2/env_starfield.cpp',
'hl2/func_recharge.cpp',
'hl2/func_tank.cpp',
'hl2/grenade_ar2.cpp',
'hl2/grenade_bugbait.cpp',
'hl2/grenade_frag.cpp',
'hl2/hl2_ai_network.cpp',
'hl2/hl2_client.cpp',
'hl2/hl2_eventlog.cpp',
'../shared/hl2/hl2_gamerules.cpp',
'hl2/hl2_gamestats.cpp',
'hl2/hl2_player.cpp',
'hl2/hl2_playerlocaldata.cpp',
'hl2/hl2_triggers.cpp',
'../shared/hl2/hl2_usermessages.cpp',
'../shared/hl2/hl_gamemovement.cpp',
'hl2/hl_playermove.cpp',
'hl2/info_darknessmode_lightsource.cpp',
'hl2/info_teleporter_countdown.cpp',
'hl2/item_ammo.cpp',
'hl2/item_battery.cpp',
'hl2/item_dynamic_resupply.cpp',
'hl2/item_healthkit.cpp',
'hl2/item_itemcrate.cpp',
'hl2/item_suit.cpp',
'hl2/look_door.cpp',
'hl2/monster_dummy.cpp',
'hl2/npc_alyx.cpp',
'hl2/npc_antlion.cpp',
'hl2/npc_antlionguard.cpp',
'hl2/npc_apcdriver.cpp',
'hl2/npc_attackchopper.cpp',
'hl2/npc_barnacle.cpp',
'hl2/npc_barney.cpp',
'hl2/npc_basescanner.cpp',
'hl2/npc_BaseZombie.cpp',
'hl2/npc_blob.cpp',
'hl2/npc_breen.cpp',
'hl2/npc_bullseye.cpp',
'hl2/npc_citizen17.cpp',
'hl2/npc_combine.cpp',
'hl2/npc_combinecamera.cpp',
'hl2/npc_combinedropship.cpp',
'hl2/npc_combinegunship.cpp',
'hl2/npc_combines.cpp',
'hl2/npc_cranedriver.cpp',
'hl2/npc_crow.cpp',
'hl2/npc_dog.cpp',
'hl2/npc_eli.cpp',
'hl2/npc_enemyfinder.cpp',
'hl2/npc_fastzombie.cpp',
'hl2/npc_fisherman.cpp',
'hl2/npc_gman.cpp',
'hl2/npc_headcrab.cpp',
'hl2/npc_ichthyosaur.cpp',
'hl2/npc_kleiner.cpp',
'hl2/npc_launcher.cpp',
'hl2/npc_manhack.cpp',
'hl2/npc_metropolice.cpp',
'hl2/npc_monk.cpp',
'hl2/npc_mossman.cpp',
'hl2/npc_playercompanion.cpp',
'hl2/npc_PoisonZombie.cpp',
'hl2/npc_rollermine.cpp',
'hl2/npc_scanner.cpp',
'hl2/npc_stalker.cpp',
'hl2/npc_strider.cpp',
'npc_talker.cpp',
'hl2/npc_turret_ceiling.cpp',
'hl2/npc_turret_floor.cpp',
'hl2/npc_turret_ground.cpp',
'hl2/npc_vortigaunt_episodic.cpp',
'hl2/npc_zombie.cpp',
'hl2/point_apc_controller.cpp',
'hl2/prop_combine_ball.cpp',
'hl2/prop_thumper.cpp',
'hl2/proto_sniper.cpp',
'hl2/rotorwash.cpp',
'hl2/script_intro.cpp',
'../shared/script_intro_shared.cpp',
'hl2/vehicle_airboat.cpp',
'hl2/vehicle_cannon.cpp',
'hl2/vehicle_crane.cpp',
'hl2/vehicle_jeep.cpp',
'hl2/vehicle_prisoner_pod.cpp',
'hl2/vehicle_viewcontroller.cpp',
'hl2/weapon_357.cpp',
'hl2/weapon_alyxgun.cpp',
'hl2/weapon_annabelle.cpp',
'hl2/weapon_ar2.cpp',
'hl2/weapon_bugbait.cpp',
'hl2/weapon_citizenpackage.cpp',
'hl2/weapon_crossbow.cpp',
'hl2/weapon_crowbar.cpp',
'weapon_cubemap.cpp',
'hl2/weapon_frag.cpp',
'hl2/weapon_physcannon.cpp',
'hl2/weapon_pistol.cpp',
'hl2/weapon_rpg.cpp',
'hl2/weapon_shotgun.cpp',
'hl2/weapon_smg1.cpp',
'hl2/weapon_stunstick.cpp',
'hl2/grenade_beam.cpp',
'hl2/grenade_homer.cpp',
'hl2/grenade_pathfollower.cpp',
'hl2/npc_missiledefense.cpp',
'hl2/vehicle_apc.cpp',
'hl2/weapon_cguard.cpp',
'hl2/weapon_flaregun.cpp'
]
includes = [
'.',
'../shared',
'../../utils/common',
'../shared/econ',
'NextBot',
'../../common',
'../../public/tier0',
'../../public/tier1',
'../../public'
] + [
'../shared/hl2',
'hl2'
]
defines = []
libs = ['tier0','particles','dmxloader','tier1','tier2','tier3','mathlib','vstdlib','choreoobjects','steam_api']
install_path = bld.env.PREFIX
bld.shlib(
source = source,
target = PROJECT_NAME,
name = PROJECT_NAME,
features = 'c cxx',
includes = includes,
defines = defines,
use = libs,
subsystem = bld.env.MSVC_SUBSYSTEM,
idx = bld.get_taskgen_count()
)

2
ivp

@ -1 +1 @@
Subproject commit 5f07fcf8d385ef90336329d0ba419691c104a27e
Subproject commit 72b80536ba0aceabc012224970488893c166a0a2

56
particles/wscript Executable file
View file

@ -0,0 +1,56 @@
#! /usr/bin/env python
# encoding: utf-8
from waflib import Utils
import os
top = '.'
PROJECT_NAME = 'particles'
def options(opt):
# stub
return
def configure(conf):
return
def build(bld):
print(bld)
source = [
'builtin_constraints.cpp',
'builtin_initializers.cpp',
'builtin_particle_emitters.cpp',
'builtin_particle_forces.cpp',
'addbuiltin_ops.cpp',
'builtin_particle_ops.cpp',
'builtin_particle_render_ops.cpp',
'particle_sort.cpp',
'particles.cpp',
'psheet.cpp'
]
includes = [
'.',
'../public',
'../public/tier1',
'../public/tier0'
]
defines = []
libs = []
install_path = bld.env.PREFIX
bld.stlib(
source = source,
target = PROJECT_NAME,
name = PROJECT_NAME,
features = 'c cxx',
includes = includes,
defines = defines,
use = libs,
subsystem = bld.env.MSVC_SUBSYSTEM,
idx = bld.get_taskgen_count()
)

View file

@ -1235,11 +1235,13 @@ public:
{
#if !defined( _X360 )
Assert( dstVertex.m_vecUserData.w == -1.0f || dstVertex.m_vecUserData.w == 1.0f );
if ( nHasSIMD )
{
meshBuilder.FastVertexSSE( dstVertex );
}
else
// TODO(nillerusr): uncomment when i remove -mfpmath=387 from compiler options
//if ( nHasSIMD )
//{
// meshBuilder.FastVertexSSE( dstVertex );
//}
//else
{
meshBuilder.FastVertex( dstVertex );
}

View file

@ -85,7 +85,6 @@ def build(bld):
includes = includes,
defines = defines,
use = libs,
install_path = install_path,
subsystem = bld.env.MSVC_SUBSYSTEM,
idx = bld.get_taskgen_count()
)

80
vphysics/wscript Executable file
View file

@ -0,0 +1,80 @@
#! /usr/bin/env python
# encoding: utf-8
from waflib import Utils
import os
top = '.'
PROJECT_NAME = 'vphysics'
def options(opt):
# stub
return
def configure(conf):
conf.env.append_unique('DEFINES',[
'VPHYSICS_EXPORTS',
'HAVANA_CONSTRAINTS',
'HAVOK_MOPP'
])
def build(bld):
source = [
'convert.cpp',
'../public/filesystem_helpers.cpp',
'ledgewriter.cpp',
'main.cpp',
'physics_airboat.cpp',
'physics_collide.cpp',
'physics_constraint.cpp',
'physics_controller_raycast_vehicle.cpp',
'physics_environment.cpp',
'physics_fluid.cpp',
'physics_friction.cpp',
'physics_material.cpp',
'physics_motioncontroller.cpp',
'physics_object.cpp',
'physics_shadow.cpp',
'physics_spring.cpp',
'physics_vehicle.cpp',
'physics_virtualmesh.cpp',
'trace.cpp',
'vcollide_parse.cpp',
'vphysics_saverestore.cpp'
]
includes = [
'.',
'../public',
'../public/tier0',
'../public/tier1',
'../ivp/ivp_intern',
'../ivp/ivp_collision',
'../ivp/ivp_physics',
'../ivp/ivp_surface_manager',
'../ivp/ivp_utility',
'../ivp/ivp_controller',
'../ivp/ivp_compact_builder',
'../ivp/havana/havok',
'../ivp/havana'
]
defines = []
libs = ['tier0','havana_constraints','hk_math','hk_base','ivp_compactbuilder','ivp_physics','tier1','tier2','vstdlib','mathlib']
install_path = bld.env.PREFIX
bld.shlib(
source = source,
target = PROJECT_NAME,
name = PROJECT_NAME,
features = 'c cxx',
includes = includes,
defines = defines,
use = libs,
install_path = install_path,
subsystem = bld.env.MSVC_SUBSYSTEM,
idx = bld.get_taskgen_count()
)

59
wscript
View file

@ -39,7 +39,10 @@ projects=[
'materialsystem','studiorender','materialsystem/stdshaders',
'video','inputsystem','appframework',
'launcher','engine/voice_codecs/minimp3','materialsystem/shaderapidx9',
'gameui','dmxloader','datamodel','engine'
'gameui','dmxloader','datamodel','engine','ivp/havana',
'ivp/havana/havok/hk_math','ivp/havana/havok/hk_base',
'ivp/ivp_compact_builder','ivp/ivp_physics','vphysics','game/server',
'particles','choreoobjects','game/client'
]
projects += ['thirdparty/StubSteamAPI'] # ,'thirdparty/libjpeg','thirdparty/SDL2-src'] # thirdparty projects
@ -91,9 +94,6 @@ def options(opt):
grp.add_option('-8', '--64bits', action = 'store_true', dest = 'ALLOW64', default = False,
help = 'allow targetting 64-bit engine(Linux/Windows/OSX x86 only) [default: %default]')
grp.add_option('-W', '--win-style-install', action = 'store_true', dest = 'WIN_INSTALL', default = False,
help = 'install like Windows build, ignore prefix, useful for development [default: %default]')
opt.load('compiler_optimizations subproject')
opt.add_subproject(projects)
@ -104,7 +104,7 @@ def options(opt):
opt.load('reconfigure')
def configure(conf):
conf.env.PREFIX = ''
conf.env.PREFIX = '.'
conf.load('fwgslib reconfigure')
@ -127,16 +127,6 @@ def configure(conf):
conf.check_pkg('freetype2', 'FT2', FT2_CHECK)
conf.check_pkg('fontconfig', 'FC', FC_CHECK)
# enforce_pic = True # modern defaults
# modify options dictionary early
# if conf.env.DEST_OS == 'android':
# if conf.env.STATIC_LINKING:
# enforce_pic = False # PIC may break full static builds
# conf.check_pic(enforce_pic)
# We restrict 64-bit builds ONLY for Win/Linux/OSX running on Intel architecture
# Because compatibility with original GoldSrc
if conf.env.DEST_OS in ['win32', 'linux', 'darwin'] and conf.env.DEST_CPU == 'x86_64':
@ -149,38 +139,16 @@ def configure(conf):
conf.load('force_32bit')
compiler_optional_flags = [
# '-Wall', '-Wextra', '-Wpedantic',
'-Wall',
'-fdiagnostics-color=always',
# '-Werror=return-type',
# '-Werror=parentheses',
# '-Werror=vla',
# '-Werror=tautological-compare',
# '-Werror=duplicated-cond',
# '-Werror=duplicated-branches', # BEWARE: buggy
# '-Werror=bool-compare',
# '-Werror=bool-operation',
'-Wcast-align',
# '-Werror=cast-align=strict', # =strict is for GCC >=8
# '-Werror=packed',
# '-Werror=packed-not-aligned',
'-Wuninitialized', # older GCC versions have -Wmaybe-uninitialized enabled by this switch, which is not accurate
# so just warn, not error
'-Wuninitialized',
'-Winit-self',
# '-Werror=implicit-fallthrough=2', # clang incompatible without "=2"
# '-Wdouble-promotion', # disable warning flood
'-Wstrict-aliasing'
]
c_compiler_optional_flags = [
# '-Werror=incompatible-pointer-types',
# '-Werror=implicit-function-declaration',
# '-Werror=int-conversion',
# '-Werror=implicit-int',
# '-Werror=strict-prototypes',
# '-Werror=old-style-declaration',
# '-Werror=old-style-definition',
# '-Werror=declaration-after-statement',
'-fnonconst-initializers', # owcc
'-fnonconst-initializers' # owcc
]
cflags, linkflags = conf.get_optimization_flags()
@ -190,7 +158,7 @@ def configure(conf):
cxxflags = list(cflags) + ['-std=c++11','-fpermissive']
if conf.env.COMPILER_CC == 'gcc':
wrapfunctions = ['fopen','freopen','open','creat','access','__xstat','stat','lstat','fopen64','open64',
wrapfunctions = ['freopen','fopen','open','creat','access','__xstat','stat','lstat','fopen64','open64',
'opendir','__lxstat','chmod','chown','lchown','symlink','link','__lxstat64','mknod',
'utimes','unlink','rename','utime','__xstat64','mount','mkfifo','mkdir','rmdir','scandir','realpath']
@ -217,6 +185,7 @@ def configure(conf):
if conf.env.DEST_OS != 'win32':
conf.check_cc(lib='dl', mandatory=False)
conf.check_cc(lib='rt', mandatory=False)
if not conf.env.LIB_M: # HACK: already added in xcompile!
conf.check_cc(lib='m')
@ -247,13 +216,13 @@ def configure(conf):
# conf.multicheck(*a, run_all_tests = True, mandatory = True)
# indicate if we are packaging for Linux/BSD
if not conf.options.WIN_INSTALL and conf.env.DEST_OS not in ['win32', 'darwin', 'android']:
conf.env.LIBDIR = conf.env.BINDIR = '${PREFIX}/lib/'
else:
if conf.env.DEST_OS != 'android':
conf.env.LIBDIR = conf.env.PREFIX+'/bin/'
conf.env.BINDIR = conf.env.PREFIX
conf.env.LIBDIR = conf.env.BINDIR = conf.env.PREFIX
define_platform(conf)
conf.add_subproject(projects)
def build(bld):