diff --git a/game/client/c_baseentity.cpp b/game/client/c_baseentity.cpp index 6d67004e34..dba1a03211 100644 --- a/game/client/c_baseentity.cpp +++ b/game/client/c_baseentity.cpp @@ -2495,11 +2495,8 @@ void C_BaseEntity::PostDataUpdate( DataUpdateType_t updateType ) bool simTimeChanged = ( m_flSimulationTime != m_flOldSimulationTime ) ? true : false; // Store simulation time for lag compensation. - if (simTimeChanged) - m_flInterpolatedSimulationTime = m_flSimulationTime; - - if (animTimeChanged) - m_flInterpolatedAnimTime = m_flAnimTime; + m_flInterpolatedSimulationTime = m_flSimulationTime; + m_flInterpolatedAnimTime = m_flAnimTime; // Detect simulation changes bool simulationChanged = originChanged || anglesChanged || simTimeChanged;