Fixed linux compile (files are case sensitive)
This commit is contained in:
parent
a1f071b698
commit
5036c0b09d
20 changed files with 43 additions and 42 deletions
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@ -6,7 +6,7 @@
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#include "BaseVSShader.h"
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#include "BaseVSShader.h"
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#include "lightmappedgeneric_vs11.inc"
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#include "lightmappedgeneric_vs11.inc"
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#include "lightmappedgeneric_decal.inc"
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#include "LightmappedGeneric_Decal.inc"
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#include "mathlib/bumpvects.h"
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#include "mathlib/bumpvects.h"
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// memdbgon must be the last include file in a .cpp file!!!
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// memdbgon must be the last include file in a .cpp file!!!
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@ -6,7 +6,7 @@
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#include "BaseVSShader.h"
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#include "BaseVSShader.h"
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#include "unlittwotexture.inc"
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#include "UnlitTwoTexture.inc"
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// memdbgon must be the last include file in a .cpp file!!!
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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#include "tier0/memdbgon.h"
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@ -9,7 +9,7 @@
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#include "BaseVSShader.h"
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#include "BaseVSShader.h"
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#include "convar.h"
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#include "convar.h"
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#include "worldvertextransition.inc"
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#include "WorldVertexTransition.inc"
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#include "worldvertextransition_vs14.inc"
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#include "worldvertextransition_vs14.inc"
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#include "worldvertextransition_seamless.inc"
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#include "worldvertextransition_seamless.inc"
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#include "lightmappedgeneric_vs11.inc"
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#include "lightmappedgeneric_vs11.inc"
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@ -8,7 +8,7 @@
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#include "BaseVSShader.h"
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#include "BaseVSShader.h"
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#include "cable.inc"
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#include "Cable.inc"
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// memdbgon must be the last include file in a .cpp file!!!
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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#include "tier0/memdbgon.h"
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@ -6,7 +6,7 @@
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// $NoKeywords: $
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// $NoKeywords: $
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//===========================================================================//
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//===========================================================================//
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#include "shaderlib/CShader.h"
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#include "shaderlib/cshader.h"
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#include "debugluxel_ps20b.inc"
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#include "debugluxel_ps20b.inc"
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#include "debugluxel_ps20.inc"
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#include "debugluxel_ps20.inc"
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@ -7,7 +7,7 @@
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#include "BaseVSShader.h"
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#include "BaseVSShader.h"
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#include "bumpmappedenvmap.inc"
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#include "BumpmappedEnvmap.inc"
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#include "lightmappedgeneric_vs11.inc"
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#include "lightmappedgeneric_vs11.inc"
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@ -7,8 +7,8 @@
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#include "BaseVSShader.h"
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#include "BaseVSShader.h"
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#include "ScreenSpaceEffect_vs11.inc"
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#include "screenspaceeffect_vs11.inc"
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#include "IntroScreenSpaceEffect_ps11.inc"
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#include "introscreenspaceeffect_ps11.inc"
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DEFINE_FALLBACK_SHADER( IntroScreenSpaceEffect, IntroScreenSpaceEffect_dx80 )
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DEFINE_FALLBACK_SHADER( IntroScreenSpaceEffect, IntroScreenSpaceEffect_dx80 )
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@ -8,7 +8,7 @@
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#include "BaseVSShader.h"
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#include "BaseVSShader.h"
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#include "lightmappedgeneric_decal.inc"
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#include "LightmappedGeneric_Decal.inc"
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#include "mathlib/bumpvects.h"
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#include "mathlib/bumpvects.h"
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// memdbgon must be the last include file in a .cpp file!!!
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// memdbgon must be the last include file in a .cpp file!!!
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@ -8,7 +8,7 @@
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#include "BaseVSShader.h"
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#include "BaseVSShader.h"
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#include "particlesphere_vs11.inc"
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#include "ParticleSphere_vs11.inc"
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// memdbgon must be the last include file in a .cpp file!!!
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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#include "tier0/memdbgon.h"
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@ -8,8 +8,8 @@
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#include "BaseVSShader.h"
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#include "BaseVSShader.h"
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#include "refract_model_vs11.inc"
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#include "Refract_model_vs11.inc"
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#include "refract_world_vs11.inc"
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#include "Refract_world_vs11.inc"
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// memdbgon must be the last include file in a .cpp file!!!
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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#include "tier0/memdbgon.h"
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@ -8,7 +8,7 @@
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#include "BaseVSShader.h"
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#include "BaseVSShader.h"
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#include "shadowmodel.inc"
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#include "ShadowModel.inc"
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// memdbgon must be the last include file in a .cpp file!!!
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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#include "tier0/memdbgon.h"
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@ -8,9 +8,9 @@
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#include "BaseVSShader.h"
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#include "BaseVSShader.h"
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#include "shatteredglass.inc"
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#include "ShatteredGlass.inc"
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#include "shatteredglass_envmap.inc"
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#include "ShatteredGlass_EnvMap.inc"
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#include "shatteredglass_envmapsphere.inc"
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#include "ShatteredGlass_EnvMapSphere.inc"
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// memdbgon must be the last include file in a .cpp file!!!
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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#include "tier0/memdbgon.h"
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@ -6,7 +6,7 @@
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#include "BaseVSShader.h"
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#include "BaseVSShader.h"
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#include "teeth.inc"
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#include "Teeth.inc"
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// memdbgon must be the last include file in a .cpp file!!!
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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#include "tier0/memdbgon.h"
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@ -8,7 +8,7 @@
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#include "BaseVSShader.h"
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#include "BaseVSShader.h"
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#include "unlittwotexture.inc"
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#include "UnlitTwoTexture.inc"
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#include "cloak_blended_pass_helper.h"
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#include "cloak_blended_pass_helper.h"
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// memdbgon must be the last include file in a .cpp file!!!
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// memdbgon must be the last include file in a .cpp file!!!
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@ -8,8 +8,8 @@
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#include "BaseVSShader.h"
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#include "BaseVSShader.h"
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#include "vertexlitgeneric_vs11.inc"
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#include "VertexLitGeneric_vs11.inc"
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#include "vertexlitgeneric_selfillumonly.inc"
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#include "VertexLitGeneric_SelfIllumOnly.inc"
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#include "emissive_scroll_blended_pass_helper.h"
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#include "emissive_scroll_blended_pass_helper.h"
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#include "flesh_interior_blended_pass_helper.h"
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#include "flesh_interior_blended_pass_helper.h"
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#include "cloak_blended_pass_helper.h"
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#include "cloak_blended_pass_helper.h"
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@ -9,9 +9,9 @@
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#include "BaseVSShader.h"
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#include "BaseVSShader.h"
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#include "mathlib/vmatrix.h"
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#include "mathlib/vmatrix.h"
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#include "water_vs11.inc"
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#include "Water_vs11.inc"
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#include "watercheappervertexfresnel_vs11.inc"
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#include "WaterCheapPerVertexFresnel_vs11.inc"
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#include "watercheap_vs11.inc"
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#include "WaterCheap_vs11.inc"
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// memdbgon must be the last include file in a .cpp file!!!
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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#include "tier0/memdbgon.h"
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#include "BaseVSShader.h"
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#include "BaseVSShader.h"
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#include "mathlib/vmatrix.h"
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#include "mathlib/vmatrix.h"
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#include "water_ps14.inc"
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#include "Water_ps14.inc"
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#include "watercheap_vs14.inc"
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#include "WaterCheap_vs14.inc"
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// memdbgon must be the last include file in a .cpp file!!!
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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#include "tier0/memdbgon.h"
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#include "BaseVSShader.h"
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#include "BaseVSShader.h"
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#include "worldvertexalpha.inc"
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#include "WorldVertexAlpha.inc"
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// memdbgon must be the last include file in a .cpp file!!!
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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#include "tier0/memdbgon.h"
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@ -139,8 +139,8 @@ def build(bld):
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source_dx8 = [
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source_dx8 = [
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'BaseVSShader.cpp',
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'BaseVSShader.cpp',
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'BlurFilterX_dx80.cpp',
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'BlurFilterX_dx80.cpp',
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'Bik_dx80.cpp',
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'bik_dx80.cpp',
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'Bik_dx81.cpp',
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'bik_dx81.cpp',
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'BlurFilterY_dx80.cpp',
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'BlurFilterY_dx80.cpp',
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'BufferClearObeyStencil_dx8.cpp',
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'BufferClearObeyStencil_dx8.cpp',
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'cable_dx8.cpp',
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'cable_dx8.cpp',
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idx = bld.get_taskgen_count()
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idx = bld.get_taskgen_count()
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)
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)
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bld.shlib(
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# TODO_ENHANCED(xutaxkamay):
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source = source_dx6,
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# bld.shlib(
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target = PROJECT_NAME + 'dx6',
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# source = source_dx6,
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name = PROJECT_NAME + 'dx6',
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# target = PROJECT_NAME + 'dx6',
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features = 'c cxx',
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# name = PROJECT_NAME + 'dx6',
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includes = includes,
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# features = 'c cxx',
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defines = defines_dx6,
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# includes = includes,
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use = libs,
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# defines = defines_dx6,
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install_path = install_path,
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# use = libs,
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subsystem = bld.env.MSVC_SUBSYSTEM,
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# install_path = install_path,
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idx = bld.get_taskgen_count()
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# subsystem = bld.env.MSVC_SUBSYSTEM,
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)
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# idx = bld.get_taskgen_count()
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# )
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bld.shlib(
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bld.shlib(
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source = source_dbg,
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source = source_dbg,
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install_path = install_path,
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install_path = install_path,
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subsystem = bld.env.MSVC_SUBSYSTEM,
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subsystem = bld.env.MSVC_SUBSYSTEM,
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idx = bld.get_taskgen_count()
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idx = bld.get_taskgen_count()
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)
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)
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#include "BaseVSShader.h"
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#include "BaseVSShader.h"
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#include "screenspaceeffect.inc"
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#include "ScreenSpaceEffect.inc"
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// memdbgon must be the last include file in a .cpp file!!!
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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#include "tier0/memdbgon.h"
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