Fixed linux compile (files are case sensitive)

This commit is contained in:
Kamay Xutax 2024-07-17 23:44:25 +02:00
parent a1f071b698
commit 5036c0b09d
20 changed files with 43 additions and 42 deletions

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@ -6,7 +6,7 @@
#include "BaseVSShader.h" #include "BaseVSShader.h"
#include "lightmappedgeneric_vs11.inc" #include "lightmappedgeneric_vs11.inc"
#include "lightmappedgeneric_decal.inc" #include "LightmappedGeneric_Decal.inc"
#include "mathlib/bumpvects.h" #include "mathlib/bumpvects.h"
// memdbgon must be the last include file in a .cpp file!!! // memdbgon must be the last include file in a .cpp file!!!

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@ -6,7 +6,7 @@
#include "BaseVSShader.h" #include "BaseVSShader.h"
#include "unlittwotexture.inc" #include "UnlitTwoTexture.inc"
// memdbgon must be the last include file in a .cpp file!!! // memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h" #include "tier0/memdbgon.h"

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@ -9,7 +9,7 @@
#include "BaseVSShader.h" #include "BaseVSShader.h"
#include "convar.h" #include "convar.h"
#include "worldvertextransition.inc" #include "WorldVertexTransition.inc"
#include "worldvertextransition_vs14.inc" #include "worldvertextransition_vs14.inc"
#include "worldvertextransition_seamless.inc" #include "worldvertextransition_seamless.inc"
#include "lightmappedgeneric_vs11.inc" #include "lightmappedgeneric_vs11.inc"

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@ -8,7 +8,7 @@
#include "BaseVSShader.h" #include "BaseVSShader.h"
#include "cable.inc" #include "Cable.inc"
// memdbgon must be the last include file in a .cpp file!!! // memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h" #include "tier0/memdbgon.h"

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@ -6,7 +6,7 @@
// $NoKeywords: $ // $NoKeywords: $
//===========================================================================// //===========================================================================//
#include "shaderlib/CShader.h" #include "shaderlib/cshader.h"
#include "debugluxel_ps20b.inc" #include "debugluxel_ps20b.inc"
#include "debugluxel_ps20.inc" #include "debugluxel_ps20.inc"

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@ -7,7 +7,7 @@
#include "BaseVSShader.h" #include "BaseVSShader.h"
#include "bumpmappedenvmap.inc" #include "BumpmappedEnvmap.inc"
#include "lightmappedgeneric_vs11.inc" #include "lightmappedgeneric_vs11.inc"

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@ -7,8 +7,8 @@
#include "BaseVSShader.h" #include "BaseVSShader.h"
#include "ScreenSpaceEffect_vs11.inc" #include "screenspaceeffect_vs11.inc"
#include "IntroScreenSpaceEffect_ps11.inc" #include "introscreenspaceeffect_ps11.inc"
DEFINE_FALLBACK_SHADER( IntroScreenSpaceEffect, IntroScreenSpaceEffect_dx80 ) DEFINE_FALLBACK_SHADER( IntroScreenSpaceEffect, IntroScreenSpaceEffect_dx80 )

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@ -8,7 +8,7 @@
#include "BaseVSShader.h" #include "BaseVSShader.h"
#include "lightmappedgeneric_decal.inc" #include "LightmappedGeneric_Decal.inc"
#include "mathlib/bumpvects.h" #include "mathlib/bumpvects.h"
// memdbgon must be the last include file in a .cpp file!!! // memdbgon must be the last include file in a .cpp file!!!

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@ -8,7 +8,7 @@
#include "BaseVSShader.h" #include "BaseVSShader.h"
#include "particlesphere_vs11.inc" #include "ParticleSphere_vs11.inc"
// memdbgon must be the last include file in a .cpp file!!! // memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h" #include "tier0/memdbgon.h"

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@ -8,8 +8,8 @@
#include "BaseVSShader.h" #include "BaseVSShader.h"
#include "refract_model_vs11.inc" #include "Refract_model_vs11.inc"
#include "refract_world_vs11.inc" #include "Refract_world_vs11.inc"
// memdbgon must be the last include file in a .cpp file!!! // memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h" #include "tier0/memdbgon.h"

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@ -8,7 +8,7 @@
#include "BaseVSShader.h" #include "BaseVSShader.h"
#include "shadowmodel.inc" #include "ShadowModel.inc"
// memdbgon must be the last include file in a .cpp file!!! // memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h" #include "tier0/memdbgon.h"

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@ -8,9 +8,9 @@
#include "BaseVSShader.h" #include "BaseVSShader.h"
#include "shatteredglass.inc" #include "ShatteredGlass.inc"
#include "shatteredglass_envmap.inc" #include "ShatteredGlass_EnvMap.inc"
#include "shatteredglass_envmapsphere.inc" #include "ShatteredGlass_EnvMapSphere.inc"
// memdbgon must be the last include file in a .cpp file!!! // memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h" #include "tier0/memdbgon.h"

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@ -6,7 +6,7 @@
#include "BaseVSShader.h" #include "BaseVSShader.h"
#include "teeth.inc" #include "Teeth.inc"
// memdbgon must be the last include file in a .cpp file!!! // memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h" #include "tier0/memdbgon.h"

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@ -8,7 +8,7 @@
#include "BaseVSShader.h" #include "BaseVSShader.h"
#include "unlittwotexture.inc" #include "UnlitTwoTexture.inc"
#include "cloak_blended_pass_helper.h" #include "cloak_blended_pass_helper.h"
// memdbgon must be the last include file in a .cpp file!!! // memdbgon must be the last include file in a .cpp file!!!

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@ -8,8 +8,8 @@
#include "BaseVSShader.h" #include "BaseVSShader.h"
#include "vertexlitgeneric_vs11.inc" #include "VertexLitGeneric_vs11.inc"
#include "vertexlitgeneric_selfillumonly.inc" #include "VertexLitGeneric_SelfIllumOnly.inc"
#include "emissive_scroll_blended_pass_helper.h" #include "emissive_scroll_blended_pass_helper.h"
#include "flesh_interior_blended_pass_helper.h" #include "flesh_interior_blended_pass_helper.h"
#include "cloak_blended_pass_helper.h" #include "cloak_blended_pass_helper.h"

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@ -9,9 +9,9 @@
#include "BaseVSShader.h" #include "BaseVSShader.h"
#include "mathlib/vmatrix.h" #include "mathlib/vmatrix.h"
#include "water_vs11.inc" #include "Water_vs11.inc"
#include "watercheappervertexfresnel_vs11.inc" #include "WaterCheapPerVertexFresnel_vs11.inc"
#include "watercheap_vs11.inc" #include "WaterCheap_vs11.inc"
// memdbgon must be the last include file in a .cpp file!!! // memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h" #include "tier0/memdbgon.h"

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@ -8,8 +8,8 @@
#include "BaseVSShader.h" #include "BaseVSShader.h"
#include "mathlib/vmatrix.h" #include "mathlib/vmatrix.h"
#include "water_ps14.inc" #include "Water_ps14.inc"
#include "watercheap_vs14.inc" #include "WaterCheap_vs14.inc"
// memdbgon must be the last include file in a .cpp file!!! // memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h" #include "tier0/memdbgon.h"

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@ -8,7 +8,7 @@
#include "BaseVSShader.h" #include "BaseVSShader.h"
#include "worldvertexalpha.inc" #include "WorldVertexAlpha.inc"
// memdbgon must be the last include file in a .cpp file!!! // memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h" #include "tier0/memdbgon.h"

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@ -139,8 +139,8 @@ def build(bld):
source_dx8 = [ source_dx8 = [
'BaseVSShader.cpp', 'BaseVSShader.cpp',
'BlurFilterX_dx80.cpp', 'BlurFilterX_dx80.cpp',
'Bik_dx80.cpp', 'bik_dx80.cpp',
'Bik_dx81.cpp', 'bik_dx81.cpp',
'BlurFilterY_dx80.cpp', 'BlurFilterY_dx80.cpp',
'BufferClearObeyStencil_dx8.cpp', 'BufferClearObeyStencil_dx8.cpp',
'cable_dx8.cpp', 'cable_dx8.cpp',
@ -318,18 +318,19 @@ def build(bld):
idx = bld.get_taskgen_count() idx = bld.get_taskgen_count()
) )
bld.shlib( # TODO_ENHANCED(xutaxkamay):
source = source_dx6, # bld.shlib(
target = PROJECT_NAME + 'dx6', # source = source_dx6,
name = PROJECT_NAME + 'dx6', # target = PROJECT_NAME + 'dx6',
features = 'c cxx', # name = PROJECT_NAME + 'dx6',
includes = includes, # features = 'c cxx',
defines = defines_dx6, # includes = includes,
use = libs, # defines = defines_dx6,
install_path = install_path, # use = libs,
subsystem = bld.env.MSVC_SUBSYSTEM, # install_path = install_path,
idx = bld.get_taskgen_count() # subsystem = bld.env.MSVC_SUBSYSTEM,
) # idx = bld.get_taskgen_count()
# )
bld.shlib( bld.shlib(
source = source_dbg, source = source_dbg,

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@ -7,7 +7,7 @@
#include "BaseVSShader.h" #include "BaseVSShader.h"
#include "screenspaceeffect.inc" #include "ScreenSpaceEffect.inc"
// memdbgon must be the last include file in a .cpp file!!! // memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h" #include "tier0/memdbgon.h"