Fixed linux compile (files are case sensitive)

This commit is contained in:
Kamay Xutax 2024-07-17 23:44:25 +02:00
parent a1f071b698
commit 5036c0b09d
20 changed files with 43 additions and 42 deletions

View file

@ -6,7 +6,7 @@
#include "BaseVSShader.h"
#include "lightmappedgeneric_vs11.inc"
#include "lightmappedgeneric_decal.inc"
#include "LightmappedGeneric_Decal.inc"
#include "mathlib/bumpvects.h"
// memdbgon must be the last include file in a .cpp file!!!

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@ -6,7 +6,7 @@
#include "BaseVSShader.h"
#include "unlittwotexture.inc"
#include "UnlitTwoTexture.inc"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"

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@ -9,7 +9,7 @@
#include "BaseVSShader.h"
#include "convar.h"
#include "worldvertextransition.inc"
#include "WorldVertexTransition.inc"
#include "worldvertextransition_vs14.inc"
#include "worldvertextransition_seamless.inc"
#include "lightmappedgeneric_vs11.inc"

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@ -8,7 +8,7 @@
#include "BaseVSShader.h"
#include "cable.inc"
#include "Cable.inc"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"

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@ -6,7 +6,7 @@
// $NoKeywords: $
//===========================================================================//
#include "shaderlib/CShader.h"
#include "shaderlib/cshader.h"
#include "debugluxel_ps20b.inc"
#include "debugluxel_ps20.inc"

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@ -7,7 +7,7 @@
#include "BaseVSShader.h"
#include "bumpmappedenvmap.inc"
#include "BumpmappedEnvmap.inc"
#include "lightmappedgeneric_vs11.inc"

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@ -7,8 +7,8 @@
#include "BaseVSShader.h"
#include "ScreenSpaceEffect_vs11.inc"
#include "IntroScreenSpaceEffect_ps11.inc"
#include "screenspaceeffect_vs11.inc"
#include "introscreenspaceeffect_ps11.inc"
DEFINE_FALLBACK_SHADER( IntroScreenSpaceEffect, IntroScreenSpaceEffect_dx80 )

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@ -8,7 +8,7 @@
#include "BaseVSShader.h"
#include "lightmappedgeneric_decal.inc"
#include "LightmappedGeneric_Decal.inc"
#include "mathlib/bumpvects.h"
// memdbgon must be the last include file in a .cpp file!!!

View file

@ -8,7 +8,7 @@
#include "BaseVSShader.h"
#include "particlesphere_vs11.inc"
#include "ParticleSphere_vs11.inc"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"

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@ -8,8 +8,8 @@
#include "BaseVSShader.h"
#include "refract_model_vs11.inc"
#include "refract_world_vs11.inc"
#include "Refract_model_vs11.inc"
#include "Refract_world_vs11.inc"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"

View file

@ -8,7 +8,7 @@
#include "BaseVSShader.h"
#include "shadowmodel.inc"
#include "ShadowModel.inc"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"

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@ -8,9 +8,9 @@
#include "BaseVSShader.h"
#include "shatteredglass.inc"
#include "shatteredglass_envmap.inc"
#include "shatteredglass_envmapsphere.inc"
#include "ShatteredGlass.inc"
#include "ShatteredGlass_EnvMap.inc"
#include "ShatteredGlass_EnvMapSphere.inc"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"

View file

@ -6,7 +6,7 @@
#include "BaseVSShader.h"
#include "teeth.inc"
#include "Teeth.inc"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"

View file

@ -8,7 +8,7 @@
#include "BaseVSShader.h"
#include "unlittwotexture.inc"
#include "UnlitTwoTexture.inc"
#include "cloak_blended_pass_helper.h"
// memdbgon must be the last include file in a .cpp file!!!

View file

@ -8,8 +8,8 @@
#include "BaseVSShader.h"
#include "vertexlitgeneric_vs11.inc"
#include "vertexlitgeneric_selfillumonly.inc"
#include "VertexLitGeneric_vs11.inc"
#include "VertexLitGeneric_SelfIllumOnly.inc"
#include "emissive_scroll_blended_pass_helper.h"
#include "flesh_interior_blended_pass_helper.h"
#include "cloak_blended_pass_helper.h"

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@ -9,9 +9,9 @@
#include "BaseVSShader.h"
#include "mathlib/vmatrix.h"
#include "water_vs11.inc"
#include "watercheappervertexfresnel_vs11.inc"
#include "watercheap_vs11.inc"
#include "Water_vs11.inc"
#include "WaterCheapPerVertexFresnel_vs11.inc"
#include "WaterCheap_vs11.inc"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"

View file

@ -8,8 +8,8 @@
#include "BaseVSShader.h"
#include "mathlib/vmatrix.h"
#include "water_ps14.inc"
#include "watercheap_vs14.inc"
#include "Water_ps14.inc"
#include "WaterCheap_vs14.inc"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"

View file

@ -8,7 +8,7 @@
#include "BaseVSShader.h"
#include "worldvertexalpha.inc"
#include "WorldVertexAlpha.inc"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"

View file

@ -139,8 +139,8 @@ def build(bld):
source_dx8 = [
'BaseVSShader.cpp',
'BlurFilterX_dx80.cpp',
'Bik_dx80.cpp',
'Bik_dx81.cpp',
'bik_dx80.cpp',
'bik_dx81.cpp',
'BlurFilterY_dx80.cpp',
'BufferClearObeyStencil_dx8.cpp',
'cable_dx8.cpp',
@ -318,18 +318,19 @@ def build(bld):
idx = bld.get_taskgen_count()
)
bld.shlib(
source = source_dx6,
target = PROJECT_NAME + 'dx6',
name = PROJECT_NAME + 'dx6',
features = 'c cxx',
includes = includes,
defines = defines_dx6,
use = libs,
install_path = install_path,
subsystem = bld.env.MSVC_SUBSYSTEM,
idx = bld.get_taskgen_count()
)
# TODO_ENHANCED(xutaxkamay):
# bld.shlib(
# source = source_dx6,
# target = PROJECT_NAME + 'dx6',
# name = PROJECT_NAME + 'dx6',
# features = 'c cxx',
# includes = includes,
# defines = defines_dx6,
# use = libs,
# install_path = install_path,
# subsystem = bld.env.MSVC_SUBSYSTEM,
# idx = bld.get_taskgen_count()
# )
bld.shlib(
source = source_dbg,
@ -342,4 +343,4 @@ def build(bld):
install_path = install_path,
subsystem = bld.env.MSVC_SUBSYSTEM,
idx = bld.get_taskgen_count()
)
)

View file

@ -7,7 +7,7 @@
#include "BaseVSShader.h"
#include "screenspaceeffect.inc"
#include "ScreenSpaceEffect.inc"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"