Added launcher for CS:S Enhanced
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parent
4ceda5d415
commit
4954862ff0
5 changed files with 47 additions and 14 deletions
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@ -2378,6 +2378,11 @@ bool CL_ShouldLoadBackgroundLevel( const CCommand &args )
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bIsTF2 = true;
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}
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if ( Q_stricmp( COM_GetModDirectory(), "cstrike" ) == 0 )
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{
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return false;
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}
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if ( bIsTF2 && IsPC() )
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return false;
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@ -91,7 +91,11 @@ int MessageBox( HWND hWnd, const char *message, const char *header, unsigned uTy
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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#ifdef CSS_ENHANCED_EXECUTABLE
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#define DEFAULT_HL2_GAMEDIR "cstrike"
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#else
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#define DEFAULT_HL2_GAMEDIR "hl2"
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#endif
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#if defined( USE_SDL )
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extern void* CreateSDLMgr();
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@ -419,7 +423,7 @@ void CLogAllFiles::Init()
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// game directory has not been established yet, must derive ourselves
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char path[MAX_PATH];
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Q_snprintf( path, sizeof(path), "%s/%s", GetBaseDirectory(), CommandLine()->ParmValue( "-game", "hl2" ) );
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Q_snprintf( path, sizeof(path), "%s/%s", GetBaseDirectory(), CommandLine()->ParmValue( "-game", DEFAULT_HL2_GAMEDIR ) );
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Q_FixSlashes( path );
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#ifdef WIN32
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Q_strlower( path );
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@ -818,7 +822,7 @@ bool CSourceAppSystemGroup::PreInit()
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if ( IsPC() )
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{
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// This will get called multiple times due to being here, but only the first one will do anything
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reslistgenerator->Init( GetBaseDirectory(), CommandLine()->ParmValue( "-game", "hl2" ) );
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reslistgenerator->Init( GetBaseDirectory(), CommandLine()->ParmValue( "-game", DEFAULT_HL2_GAMEDIR ) );
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// This will also get called each time, but will actually fix up the command line as needed
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reslistgenerator->SetupCommandLine();
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@ -1267,6 +1271,11 @@ DLL_EXPORT int LauncherMain( int argc, char **argv )
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CommandLine()->CreateCmdLine( argc, argv );
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#endif
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#ifdef CSS_ENHANCED_EXECUTABLE
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CommandLine()->AppendParm( "-game", DEFAULT_HL2_GAMEDIR );
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CommandLine()->AppendParm( "-defaultgamedir", DEFAULT_HL2_GAMEDIR );
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#endif
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// No -dxlevel or +mat_hdr_level allowed on POSIX
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#ifdef POSIX
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CommandLine()->RemoveParm( "-dxlevel" );
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@ -48,6 +48,9 @@ def build(bld):
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install_path = bld.env.LIBDIR
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if 'cstrike' == bld.options.GAMES:
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defines += ['CSS_ENHANCED_EXECUTABLE']
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bld.shlib(
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source = source,
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target = PROJECT_NAME,
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@ -4,6 +4,7 @@
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//
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//=====================================================================================//
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#include "tier1/strtools.h"
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#if defined( _WIN32 ) && !defined( _X360 )
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#include <windows.h>
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#include <stdio.h>
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@ -30,16 +30,31 @@ def build(bld):
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source += ['launcher_main.rc']
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install_path = bld.env.BINDIR
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bld(
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source = source,
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target = PROJECT_NAME,
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name = PROJECT_NAME,
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features = 'c cxx cxxprogram',
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includes = includes,
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defines = defines,
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use = libs,
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install_path = install_path,
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subsystem = bld.env.MSVC_SUBSYSTEM,
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idx = bld.get_taskgen_count()
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)
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if 'cstrike' == bld.options.GAMES:
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bld(
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source = source,
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target = 'css_enhanced',
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name = 'css_enhanced',
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features = 'c cxx cxxprogram',
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includes = includes,
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defines = defines + ['CSS_ENHANCED_EXECUTABLE'],
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use = libs,
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install_path = install_path,
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subsystem = bld.env.MSVC_SUBSYSTEM,
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idx = bld.get_taskgen_count()
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)
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else:
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bld(
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source = source,
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target = PROJECT_NAME,
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name = PROJECT_NAME,
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features = 'c cxx cxxprogram',
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includes = includes,
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defines = defines,
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use = libs,
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install_path = install_path,
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subsystem = bld.env.MSVC_SUBSYSTEM,
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idx = bld.get_taskgen_count()
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)
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