game: changed delay parameter for ent_fire (ValveSoftware/source-sdk-2013#300)
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@ -5336,7 +5336,7 @@ public:
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{
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{
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const char *target = "", *action = "Use";
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const char *target = "", *action = "Use";
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variant_t value;
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variant_t value;
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int delay = 0;
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float delay = 0;
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target = STRING( AllocPooledString(command.Arg( 1 ) ) );
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target = STRING( AllocPooledString(command.Arg( 1 ) ) );
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