game: fixed a format string vulnerability in CDebugOverlay::Paint (ValveSoftware/source-sdk-2013#372)

This commit is contained in:
SanyaSho 2022-08-16 17:39:41 +03:00
parent 387d15521a
commit 42b528dec3

View file

@ -129,7 +129,7 @@ void CDebugOverlay::Paint()
{
float xPos = screenPos[0];
float yPos = screenPos[1]+ (pCurrText->lineOffset*13); // Line spacing;
g_pMatSystemSurface->DrawColoredText( m_hFont, xPos, yPos, r, g, b, a, pCurrText->text );
g_pMatSystemSurface->DrawColoredText( m_hFont, xPos, yPos, r, g, b, a, "%s", pCurrText->text );
}
}
else
@ -138,7 +138,7 @@ void CDebugOverlay::Paint()
{
float xPos = screenPos[0];
float yPos = screenPos[1]+ (pCurrText->lineOffset*13); // Line spacing;
g_pMatSystemSurface->DrawColoredText( m_hFont, xPos, yPos, r, g, b, a, pCurrText->text );
g_pMatSystemSurface->DrawColoredText( m_hFont, xPos, yPos, r, g, b, a, "%s", pCurrText->text );
}
}
}